private void Jiggling()
    {
        fTailAni = GetComponent <FTail_Animator>();
        fjGrow   = GetComponent <FJiggling_Grow>();

        fjGrow.GrowShrinkSpeed = 100f;
        fjGrow.StartShrinking();
    }
 private void Awake()
 {
     branch.GrowShrinkSpeed = 100f;
     branch.StartShrinking();
     branch.GetComponentInParent <SkinnedMeshRenderer>().enabled = true;
     for (int i = 0; i < leaf.Length; i++)
     {
         leaf[i].GrowShrinkSpeed = 100f;
         leaf[i].StartShrinking();
         leaf[i].GetComponentInChildren <MeshRenderer>().enabled = true;
     }
 }
Ejemplo n.º 3
0
    private void StartSetting()
    {
        fTailAni = GetComponent <FTail_Animator>();
        fjGrow   = GetComponent <FJiggling_Grow>();
        fjGrow.GrowShrinkSpeed = 100f;
        fjGrow.StartShrinking();

        bones = new GameObject[5];

        vector3 = new Vector3(5f, 0f, 0f);

        _maxBendingSize = 10f;

        TailBoneSetting();
        SettingRot();
    }
Ejemplo n.º 4
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    public IEnumerator StartSet()
    {
        fjGrow.checkSize = a;

        yield return(new WaitForSeconds(0.01f));

        fjGrow.GrowShrinkSpeed = 1000f;
        fjGrow.StartShrinking();
        GetComponent <MeshRenderer>().enabled = false;
        yield return(new WaitForSeconds(0.001f));

        fjGrow.GrowShrinkSpeed = 0.05f;
        GetComponent <MeshRenderer>().enabled = true;

        StartCoroutine(CheckScale());
    }
 private void Awake()
 {
     mainbranch.GrowShrinkSpeed = 100f;
     mainbranch.StartShrinking();
     //mainbranch.GetComponentInParent<SkinnedMeshRenderer>().enabled = true;
 }