/** * Set ad event on complete * * @param onComplete executed when an ad is ready */ public static void SetOnCompleteCallback(Action <string, string, string> onComplete) { if (GameObject.Find(FGLEnhance_Callbacks.CallbackObjectName) == null) { string newName = "__FGLEnhance_Callback_" + UnityEngine.Random.Range(0, int.MaxValue); GameObject callbackObject = new GameObject(newName); callbackObject.AddComponent <FGLEnhance_Callbacks> (); } FGLEnhance_Callbacks.OnCompleteCallback = onComplete; InitializeEnhance(); #if UNITY_EDITOR FGLEditorInternals.SetOnCompleteCallback(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_ANDROID FGLAndroidInternals.SetOnCompleteCallback(FGLEnhance_Callbacks.CallbackObjectName); #elif UNITY_IOS FGLiOSInternals.SetOnCompleteCallback(FGLEnhance_Callbacks.CallbackObjectName); #endif }