void APICallback(string response) { profile = FBUtil.DeserializeJSONProfile(response); GameStateManager.Username = profile["first_name"]; StartCoroutine( FBUtil.GetPictureTexture(facebookID : FB.UserId, callback : delegate(Texture t) { GameStateManager.UserTexture = t; }) ); friends = FBUtil.DeserializeJSONFriends(response); }
void HandleUserName(FBResult result) { if (result.Error != null) { FB.API(FBUtil.GetPictureURL("me", 128, 128), Facebook.HttpMethod.GET, HandleAvatar); return; } profile = FBUtil.DeserializeJSONProfile(result.Text); Text UserMsg = UIFB_UserName.GetComponent <Text>(); UserMsg.text = "Hallo, " + profile["first_name"]; }