public void shootBallDirectly(FBActor actor, ShootType type) { var direction = (actor.getEnemyDoorPosition() - actor.getPosition()).normalized; FixVector2 doorPosition = FixVector2.kZero; FixVector2 destDirection = FixVector2.kZero; positiveDoorSide = getDoorSide(actor, direction, out destDirection); actor.shootBallDirectly(type, direction); }