//Flips character direction private void FlipDirection() { Facing = (FACEDIRECTION)((int)Facing * -1f); Vector3 LocalScale = transform.localScale; LocalScale.x *= -1f; transform.localScale = LocalScale; }
public void FlipDriection() { // transform.localRotation = Quaternion. facing = (FACEDIRECTION)((int)facing * -1f); Vector3 localScale = transform.localScale; localScale.x *= -1; transform.localScale = localScale; }