//Flips character direction
    private void FlipDirection()
    {
        Facing = (FACEDIRECTION)((int)Facing * -1f);
        Vector3 LocalScale = transform.localScale;

        LocalScale.x        *= -1f;
        transform.localScale = LocalScale;
    }
Exemple #2
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    public void FlipDriection()
    {
        // transform.localRotation = Quaternion.
        facing = (FACEDIRECTION)((int)facing * -1f);

        Vector3 localScale = transform.localScale;

        localScale.x        *= -1;
        transform.localScale = localScale;
    }