/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // Somewhere in your LoadContent() method: var pixel = new Texture2D(GraphicsDevice, 1, 1, false, SurfaceFormat.Color); pixel.SetData(new[] { Color.White }); // so that we can draw whatever color we want on top of it map.Draw(spriteBatch); player.Draw(spriteBatch); base.Draw(gameTime); }