コード例 #1
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: Add your initialization logic here
            map = new EzmMap(
                Content,
                GraphicsDevice,
                "TileSets",
                $@"{Content.RootDirectory}\Levels\map.ezm",
                true
                );

            player = new Player(0, GraphicsDevice);

            setResolution();

            base.Initialize();
        }
コード例 #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (Keyboard.GetState(PlayerIndex.One).IsKeyDown(Keys.Escape))
            {
                this.Exit();
            }

            UpdatePlayerDirection();
            var nexPosition = player.GetNextPostion();

            if (!PlayerWillCollide(new Rectangle((int)nexPosition.X, (int)nexPosition.Y, player.Width, player.Height)))
            {
                player.MoveTo(nexPosition);
            }

            if (PlayerWillEntryOnCavern(new Rectangle((int)nexPosition.X, (int)nexPosition.Y, player.Width, player.Height)))
            {
                map = new EzmMap(
                    Content,
                    GraphicsDevice,
                    "TileSets",
                    $@"{Content.RootDirectory}\Levels\cavern.ezm",
                    true
                    );
            }

            increase += gameTime.ElapsedGameTime.Milliseconds;
            if (increase >= 1000 / fps)
            {
                player.Animate();
                increase = 0;
            }

            base.Update(gameTime);
        }