public void StateUpdate(NetworkMessage ServerStateDataMessage) { //Run on client, recives stat update Debug.Log("Recieved Data from Server"); ExperimentalState ServerData = ServerStateDataMessage.ReadMessage <ExperimentalState> (); trialManager.SetOrderIndex(ServerData._trialNumber); }
public void OnStateRecieved(NetworkMessage ClientStateDataMessage) { //Run on server, recieves what new state should be from client ExperimentalState ClientData = ClientStateDataMessage.ReadMessage <ExperimentalState> (); trialManager.SetOrderIndex(ClientData._trialNumber); ReOrienterAndTester parentTest = parent.GetComponent <ReOrienterAndTester> (); parentTest.UpdateTrial(""); framesSinceContact = 0; }