private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "player") { if (em.isTraining) { //training mode em.ApplyBlackScreen(); } else { //playing mode oen.NotifyEvent(OpenvibeEventNotifier.EventTypes.PLAYER_PORTAL); EN.SaveAndIncrementEnemySpeed(); SceneManager.LoadScene(levelToLoad); } } }