public static bool Prefix(ExosuitGrapplingArm __instance, GrapplingHook ___hook) { Exosuit componentInParent = __instance.GetComponentInParent <Exosuit>(); if (componentInParent != null) { if (!componentInParent.GetPilotingMode()) { // We suppress this method if it is called from another player pilot, so we can use our own implementation // See: ExosuitModuleEvents.UseGrapplingarm -> onHit Section return(false); } } return(true); }
private static void Postfix(Exosuit __instance) { var toggleLights = __instance.GetComponent <ToggleLights>(); if (toggleLights != null) { if (Mod.config.PrawnsuitLightsUseEnergy) { toggleLights.UpdateLightEnergy(); } if (__instance.GetPilotingMode() && GameInput.GetButtonDown(Exosuit_UpdateUIText_Patch.lightsBinding) && !(Player.main.GetPDA().isOpen || !AvatarInputHandler.main.IsEnabled())) { toggleLights.SetLightsActive(!toggleLights.lightsActive); } } }
private static void Postfix(Exosuit __instance) { var toggleLights = __instance.GetComponent <ToggleLights>(); if (toggleLights != null) { if (Mod.config.PrawnsuitLightsUseEnergy) { toggleLights.UpdateLightEnergy(); } if (__instance.GetPilotingMode() && GameInput.GetButtonDown(GameInput.Button.Deconstruct)) { toggleLights.SetLightsActive(!toggleLights.lightsActive); } } }
new public void OnHit() { Exosuit componentInParent = base.GetComponentInParent <Exosuit>(); if (componentInParent.CanPilot() && componentInParent.GetPilotingMode()) { Vector3 position = default; GameObject gameObject = null; Vector3 vector; UWE.Utils.TraceFPSTargetPosition(componentInParent.gameObject, 6.5f, ref gameObject, ref position, out vector, true); if (gameObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { gameObject = component.GetMostRecent().gameObject; } } if (gameObject) { LiveMixin liveMixin = gameObject.FindAncestor <LiveMixin>(); if (liveMixin) { liveMixin.IsAlive(); liveMixin.TakeDamage(50f, position, DamageType.Normal, null); // Originally the change was from Normal to Electrical, but there should be a Normal component and an Electrical. // Without a Normal component to the damage, Eye Jellies (to use one example) give no f***s about being twatted in the eye with a Lightning Claw. // That's not right; even if the electrical damage does nothing for them, it's a chunk of heavy metal being propelled at high speed by precision hydraulics. Log.LogDebug($"ExosuitLightningClaw: inflicting Electrical damage on target {gameObject.ToString()}"); liveMixin.TakeDamage(30f, position, DamageType.Electrical, null); // Animals treat this as over 1000 damage when deciding whether to flee or not. // Curiously, Snow Stalkers appear to give no f***s about any sort of damage, and will continue pursuing until you either get beyond their // "bollocks to this" range, or until they are dead. global::Utils.PlayFMODAsset(base.hitFishSound, this.front, 50f); } else { global::Utils.PlayFMODAsset(base.hitTerrainSound, this.front, 50f); } VFXSurface component2 = gameObject.GetComponent <VFXSurface>(); Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0f); VFXSurfaceTypeManager.main.Play(component2, base.vfxEventType, position, Quaternion.Euler(euler), componentInParent.gameObject.transform); gameObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver); } } }
public static void Postfix(Exosuit __instance) { if (__instance.GetPilotingMode()) { var pda = PDA_Awake_Patch.Pda; //Access the ugprade foreach (var button in QPatch.UpgradeButtons) { if (GameInput.GetButtonDown(button)) { if (pda != null && pda.isOpen) { pda.Close(); } else { __instance.upgradesInput.OpenFromExternal(); } return; } } //Access my storage foreach (var button in QPatch.StorageButtons) { if (GameInput.GetButtonDown(button)) { if (pda != null && pda.isOpen) { pda.Close(); } else { __instance.storageContainer.Open(); } return; } } } }
public void OnHit() { if (Exosuit.CanPilot() && Exosuit.GetPilotingMode()) { Vector3 position = default(Vector3); GameObject targetObject = null; UWE.Utils.TraceFPSTargetPosition(Exosuit.gameObject, 6.5f, ref targetObject, ref position, true); if (targetObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { targetObject = component.GetMostRecent().gameObject; } } if (targetObject) { LiveMixin liveMixin = targetObject.FindAncestor <LiveMixin>(); if (liveMixin) { bool flag = liveMixin.IsAlive(); liveMixin.TakeDamage(50f, position, DamageType.Normal, null); Utils.PlayFMODAsset(hitFishSound, front, 50f); } else { Utils.PlayFMODAsset(hitTerrainSound, front, 50f); } VFXSurface component2 = targetObject.GetComponent <VFXSurface>(); Vector3 euler = MainCameraControl.main.transform.eulerAngles + new Vector3(300f, 90f, 0f); VFXSurfaceTypeManager.main.Play(component2, vfxEventType, position, Quaternion.Euler(euler), Exosuit.gameObject.transform); targetObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver); } } }
public void OnHit() { if (Exosuit.CanPilot() && Exosuit.GetPilotingMode()) { Vector3 pos = Vector3.zero; GameObject hitObject = null; drillTarget = null; UWE.Utils.TraceFPSTargetPosition(Exosuit.gameObject, attackDist, ref hitObject, ref pos, true); if (hitObject == null) { InteractionVolumeUser component = Player.main.gameObject.GetComponent <InteractionVolumeUser>(); if (component != null && component.GetMostRecent() != null) { hitObject = component.GetMostRecent().gameObject; } } if (hitObject && drilling) { var drillable = hitObject.FindAncestor <Drillable>(); loopHit.Play(); if (drillable) { drillable.OnDrill(fxSpawnPoint.position, Exosuit, out GameObject gameObject2); if (!gameObject2) { StopEffects(); } drillTarget = gameObject2; if (fxControl.emitters[0].fxPS != null && !fxControl.emitters[0].fxPS.emission.enabled) { fxControl.Play(0); } } else { LiveMixin liveMixin = hitObject.FindAncestor <LiveMixin>(); if (liveMixin) { bool flag = liveMixin.IsAlive(); liveMixin.TakeDamage(4f, pos, DamageType.Drill, null); drillTarget = hitObject; } VFXSurface component2 = hitObject.GetComponent <VFXSurface>(); if (drillFXinstance == null) { drillFXinstance = VFXSurfaceTypeManager.main.Play(component2, vfxEventType, fxSpawnPoint.position, fxSpawnPoint.rotation, fxSpawnPoint); } else if (component2 != null && prevSurfaceType != component2.surfaceType) { VFXLateTimeParticles component3 = drillFXinstance.GetComponent <VFXLateTimeParticles>(); component3.Stop(); Destroy(drillFXinstance.gameObject, 1.6f); drillFXinstance = VFXSurfaceTypeManager.main.Play(component2, vfxEventType, fxSpawnPoint.position, fxSpawnPoint.rotation, fxSpawnPoint); prevSurfaceType = component2.surfaceType; } hitObject.SendMessage("BashHit", this, SendMessageOptions.DontRequireReceiver); } } else { StopEffects(); } } }