public void StartFallbackSendAckThread() { #if !UNITY_WEBGL if (this.FallbackThreadRunning) { return; } this.fallbackThreadId = SupportClass.StartBackgroundCalls(this.RealtimeFallbackThread, 50, "RealtimeFallbackThread"); #endif }
public void StartFallbackSendAckThread() { #if !UNITY_WEBGL if (this.FallbackThreadRunning) { return; } #if UNITY_SWITCH this.fallbackThreadId = SupportClass.StartBackgroundCalls(this.RealtimeFallbackThread, 50); // as workaround, we don't name the Thread. #else this.fallbackThreadId = SupportClass.StartBackgroundCalls(this.RealtimeFallbackThread, 50, "RealtimeFallbackThread"); #endif #endif }