コード例 #1
0
ファイル: DataCenter.cs プロジェクト: DanteGuan/balloonAssets
 private void Awake()
 {
     Instanse = this;
     Reset();
     EventUtil.AddListener(BallonEventType.AddScore, onAddScore);
     EventUtil.AddListener(BallonEventType.GameFinish, Reset);
     EventUtil.AddListener(BallonEventType.StartGame, Reset);
 }
コード例 #2
0
ファイル: Eraser.cs プロジェクト: DanteGuan/balloonAssets
 // Start is called before the first frame update
 void Start()
 {
     EventUtil.AddListener(BallonEventType.EraseSuccess, eraseSuccess);
     EventUtil.AddListener(BallonEventType.StartGame, startGame);
     _rectTransform = GetComponent <RectTransform>();
     _oriPosition   = _rectTransform.position;
     _AdChoosePannel.SetActive(false);
     _countText.text = _eraseTime.ToString();
 }
コード例 #3
0
 // Start is called before the first frame update
 void Start()
 {
     EventUtil.AddListener(BallonEventType.ScoreChange, OnScoreChange);
     EventUtil.AddListener(BallonEventType.StartGame, StartGame);
     EventUtil.AddListener(BallonEventType.AdSuccess, adSuccess);
     EventUtil.AddListener(BallonEventType.EraseSuccess, eraseSuccess);
     EventUtil.AddListener(BallonEventType.BackToMainMenu, BackToMainMenu);
     EventUtil.AddListener(BallonEventType.ReadyToFinish, onGameFinish);
     EventUtil.AddListener(BallonEventType.GameoverWarning, gameoverWarning);
     EventUtil.AddListener(BallonEventType.CancleGameoverWarning, cancleGameoverWarning);
     BackToMainMenu();
 }
コード例 #4
0
    // Start is called before the first frame update
    void Start()
    {
        //EventUtil.AddListener(EventType.FinishLaunch, finishLaunch);
        EventUtil.AddListener(BallonEventType.StartGame, startGame);
        EventUtil.AddListener(BallonEventType.Destroy, balloonDestroy);
        EventUtil.AddListener(BallonEventType.BackToMainMenu, backToMainMenu);
        EventUtil.AddListener(BallonEventType.BeginUIInteract, beginUIInteract);
        EventUtil.AddListener(BallonEventType.EndUIInteract, endUIInteract);
        EventUtil.AddListener(BallonEventType.BalloonInteractBegin, balloonInteractBegin);
        EventUtil.AddListener(BallonEventType.BalloonInteractDraging, balloonInteractDraging);
        EventUtil.AddListener(BallonEventType.BalloonInteractEnd, balloonInteractEnd);
        EventUtil.AddListener(BallonEventType.EraseSuccess, eraseSuccess);
        EventUtil.AddListener(BallonEventType.AdSuccess, adSuccess);

        _finishTransform.gameObject.SetActive(false);
        _gameState = GameState.MainMenu;
    }