コード例 #1
0
 public void OpenAssetScene(string AssetPath, string SceneName)
 {
     if (EventTriggerEditorUtil._OnOpenSceneAsset != null)
     {
         EventTriggerEditorUtil._OnOpenSceneAsset(AssetPath);
         this.m_LoadComplete = true;
     }
     this.m_AssetPath    = AssetPath;
     this.m_SceneName    = SceneName;
     this.m_DownComplete = true;
 }