public void OpenAssetScene(string AssetPath, string SceneName) { if (EventTriggerEditorUtil._OnOpenSceneAsset != null) { EventTriggerEditorUtil._OnOpenSceneAsset(AssetPath); this.m_LoadComplete = true; } this.m_AssetPath = AssetPath; this.m_SceneName = SceneName; this.m_DownComplete = true; }