public void OpenAssetScene(string AssetPath, string SceneName) { if (EventTriggerEditorUtil._OnOpenSceneAsset != null) { EventTriggerEditorUtil._OnOpenSceneAsset(AssetPath); this.m_LoadComplete = true; } this.m_AssetPath = AssetPath; this.m_SceneName = SceneName; this.m_DownComplete = true; }
public void Add(UnityEngine.Object prefab, ModelInfo info) { if (this.m_ModelPrefabInfo == null) { this.m_ModelPrefabInfo = new List <ModelPrefabInfo>(); } ModelPrefabInfo modelPrefabInfo = null; foreach (ModelPrefabInfo current in this.m_ModelPrefabInfo) { if (current.m_PrefabName.Equals(prefab.name)) { modelPrefabInfo = current; } } if (modelPrefabInfo == null) { modelPrefabInfo = new ModelPrefabInfo(); modelPrefabInfo.m_PrefabName = prefab.name; modelPrefabInfo.m_PrefabAssetPath = EventTriggerEditorUtil._OnGetAssetPath(prefab); modelPrefabInfo.m_Prefab = prefab; GameObject gameObject = UnityEngine.Object.Instantiate(prefab) as GameObject; modelPrefabInfo.m_PrefabScale = gameObject.transform.localScale; UnityEngine.Object.DestroyImmediate(gameObject); modelPrefabInfo.m_ModelInfoList = new List <ModelInfo>(); this.m_ModelPrefabInfo.Add(modelPrefabInfo); } foreach (ModelInfo current2 in modelPrefabInfo.m_ModelInfoList) { if (current2.Model.Equals(info.Model)) { return; } } modelPrefabInfo.m_ModelInfoList.Add(info); if (info.ChangeScale && !modelPrefabInfo.m_PrefabScale.Equals(info.Scale)) { info.Model.transform.localScale = modelPrefabInfo.m_PrefabScale; } int childCount = info.Model.transform.childCount; for (int i = 0; i < childCount; i++) { Transform child = info.Model.transform.GetChild(0); if (!(child == null)) { GameObject gameObject2 = child.gameObject; if (!(gameObject2 == null)) { UnityEngine.Object.DestroyImmediate(gameObject2); } } } }
public UnityEngine.Object GetObject() { if (!(this.m_Object != null)) { if (this.m_LoadComplete) { return(this.m_Object); } if (EventTriggerEditorUtil._OnGetAsset != null) { this.m_Object = EventTriggerEditorUtil._OnGetAsset(this.m_AssetPath, typeof(UnityEngine.Object)); } } return(this.m_Object); }
public void CreateBundle() { if (!string.IsNullOrEmpty(this.m_URL)) { WWWItem wWWItem = Holder.TryGetOrCreateBundle(this.m_URL, null); wWWItem.SetItemType(ItemType.USER_ASSETB); wWWItem.SetCallback(new PostProcPerItem(this._OnCompleteDownload), null); TsImmortal.bundleService.RequestDownloadCoroutine(wWWItem, DownGroup.RUNTIME, this.UnLoad); } else { if (EventTriggerEditorUtil._OnGetAsset != null) { this.m_Object = EventTriggerEditorUtil._OnGetAsset(this.m_AssetPath, typeof(UnityEngine.Object)); if (this.m_Object != null) { this.m_LoadComplete = true; } } this.m_DownComplete = true; } }
public virtual void GetAssetList(ref List <UnityEngine.Object> ObjectList) { if (this.m_AssetDataList == null) { this.m_AssetDataList = new List <AssetData>(); } this.m_AssetDataList.Clear(); FieldInfo[] fields = base.GetType().GetFields(); FieldInfo[] array = fields; for (int i = 0; i < array.Length; i++) { FieldInfo fieldInfo = array[i]; if (fieldInfo.FieldType.IsArray) { UnityEngine.Object[] array2 = fieldInfo.GetValue(this) as UnityEngine.Object[]; if (array2 != null && array2.Length > 0) { GameObject[] array3 = array2 as GameObject[]; Component[] array4 = array2 as Component[]; if (array3 == null && array4 == null) { UnityEngine.Object[] array5 = array2; for (int j = 0; j < array5.Length; j++) { UnityEngine.Object @object = array5[j]; if (!ObjectList.Contains(@object)) { ObjectList.Add(@object); } AssetData assetData = new AssetData(); assetData.m_ArraySize = array2.Length; assetData.m_ValueName = fieldInfo.Name; assetData.m_AssetPath = EventTriggerEditorUtil._OnGetAssetPath(@object); assetData.m_AssetPath = assetData.m_AssetPath.Substring("Assets/".Length, assetData.m_AssetPath.Length - "Assets/".Length); assetData.m_TypeName = @object.GetType().AssemblyQualifiedName; this.m_AssetDataList.Add(assetData); } fieldInfo.SetValue(this, null); } } } else { UnityEngine.Object object2 = fieldInfo.GetValue(this) as UnityEngine.Object; if (!(object2 == null)) { GameObject x = object2 as GameObject; Component x2 = object2 as Component; if (!(x != null) && !(x2 != null)) { if (!ObjectList.Contains(object2)) { ObjectList.Add(object2); } AssetData assetData2 = new AssetData(); assetData2.m_ArraySize = 0; assetData2.m_ValueName = fieldInfo.Name; assetData2.m_AssetPath = EventTriggerEditorUtil._OnGetAssetPath(object2); assetData2.m_AssetPath = assetData2.m_AssetPath.Substring("Assets/".Length, assetData2.m_AssetPath.Length - "Assets/".Length); assetData2.m_TypeName = object2.GetType().AssemblyQualifiedName; this.m_AssetDataList.Add(assetData2); fieldInfo.SetValue(this, null); } } } } }