public override void Leave() { _engineInstance.Stop(); _musicInstance.Stop(); _engineInstance.Dispose(); _musicInstance.Dispose(); _rpmUp.Destroy(); _rpmDown.Destroy(); _rpmLabel.Destroy(); _engineStart.Destroy(); _intensityUp.Destroy(); _intensityDown.Destroy(); _musicLabel.Destroy(); _musicStart.Destroy(); _bonk.Destroy(); _back.Destroy(); foreach (var bank in _banks) { bank.Unload(); } }