コード例 #1
0
 void Start()
 {
     characterController = GetComponent<CharacterController>();
     characterParticles = GameObject.Find("Player/Flute Radius").GetComponent<ParticleSystem>();
     fluteCall1 = FMOD_StudioSystem.instance.GetEvent("event:/sfx/player/flute1");
     fluteCall2 = FMOD_StudioSystem.instance.GetEvent("event:/sfx/player/flute2");
 }
コード例 #2
0
	// Use this for initialization
	void Start()
	{
		soundNameMap = new Dictionary<string, string>();
		FillMap("boil", boilSoundNamePrefix, 3);
		FillMap("fry", frySoundNamePrefix, 3);
		FillMap("chop", chopSoundNamePrefix, 3);
		FillMap("bin", binSoundNamePrefix, 3);
		FillMap("footstep", footstepSoundNamePrefix, 6);
		FillMap("pick", pickSoundNamePrefix, 3);

		FillMap("complete", completeSoundName);
		FillMap("dishDone", dishDoneSoundName);
		FillMap("drop", dropSoundName);
		FillMap("lose", loseSoundName);
		FillMap("bell", bellSoundName);

		FillMap("demonTalk", demonTalkSoundName);
		FillMap("ritualSuccess", ritualSuccessSoundName);
		FillMap("ritualFailure", ritualFailureSoundName);
		FillMap("fire", fireSoundName);
		FillMap("smokeAlarm", smokeAlarmSoundName);

		currentSounds = new List<EventInstance>();
		_musicEvent = FMODUnity.RuntimeManager.CreateInstance(musicEventName);
		_musicEvent.set3DAttributes(FMODUnity.RuntimeUtils.To3DAttributes(Camera.allCameras[0].transform.position));
	}
コード例 #3
0
ファイル: TreeWindSfx.cs プロジェクト: GameDiffs/TheForest
 public static void StopEvent(EventInstance evt)
 {
     if (evt != null && evt.isValid())
     {
         UnityUtil.ERRCHECK(evt.stop(STOP_MODE.ALLOWFADEOUT));
         UnityUtil.ERRCHECK(evt.release());
     }
 }
コード例 #4
0
ファイル: RainSfx.cs プロジェクト: GameDiffs/TheForest
 private void OnEnable()
 {
     this.eventInstance = FMODCommon.PlayOneshot(this.eventPath, base.transform.position, new object[]
     {
         "wind",
         TheForestAtmosphere.Instance.WindIntensity
     });
 }
コード例 #5
0
ファイル: creepySfx.cs プロジェクト: GameDiffs/TheForest
 private void PlayerSighted()
 {
     base.CancelInvoke("EnablePlayerSighted");
     if (this.playerSightedEnabled)
     {
         this.playerSightedEnabled = false;
         this.playerSightedInstance = FMODCommon.PlayOneshotNetworked(this.playerSightedEvent, base.transform, FMODCommon.NetworkRole.Server);
     }
 }
コード例 #6
0
ファイル: FootstepScript.cs プロジェクト: Towkin/Dravenklova
    void Start()
    {
        m_ControllerBody = m_Controller.GetComponent<Rigidbody>();

        m_FootstepState = FMODUnity.RuntimeManager.CreateInstance(m_FootstepEvent);
        m_FootstepState.start();

        m_FootstepState.getParameterByIndex(0, out m_FootstepsWalking);
        m_FootstepState.getParameterByIndex(1, out m_FootstepsRunning);
    }
コード例 #7
0
 void Start()
 {
     currentActiveSwitches = 0;
     prevActiveSwitches = 0;
     openPosition = new Vector3(transform.position.x, transform.position.y + raiseHeight, transform.position.z);
     closedPosition = transform.position;
     doorSlideAudio = FMOD_StudioSystem.instance.GetEvent("event:/sfx/environment/puzzlePiece/slidingStoneDoor");
     var attributes = FMOD.Studio.UnityUtil.to3DAttributes(this.transform.position);
     doorSlideAudio.set3DAttributes(attributes);
 }
コード例 #8
0
ファイル: PauseMenuAudio.cs プロジェクト: GameDiffs/TheForest
 private void OnEnable()
 {
     if (FMOD_StudioSystem.instance)
     {
         this.eventInstance = FMOD_StudioSystem.instance.GetEvent("event:/music/menu");
         if (this.eventInstance != null)
         {
             UnityUtil.ERRCHECK(this.eventInstance.start());
         }
     }
 }
コード例 #9
0
 void Start()
 {
     ambience = FMOD_StudioSystem.instance.GetEvent("event:/sfx/environment/ambience");
     ambience.getParameter("windSpeed", out windSpeedParam);
     ambience.getParameter("windIntensity", out windIntensityParam);
     windSpeedParam.setValue(0);
     windIntensityParam.setValue(0);
     ambience.start();
     StartCoroutine(VaryWindParam(windSpeedParam));
     StartCoroutine(VaryWindParam(windIntensityParam));
 }
コード例 #10
0
    protected bool IsSoundPlaying(EventInstance instance)
    {
        if (instance == null) {
            Debug.LogError ("Null event instance");
            return false;
        }

        var playbackState = PLAYBACK_STATE.STOPPED;

        instance.getPlaybackState (out playbackState);

        return playbackState == PLAYBACK_STATE.PLAYING;
    }
コード例 #11
0
ファイル: FMODTest.cs プロジェクト: Fensal/FairJudgementBac
    void Start()
    {
        fmodevent = FMOD_StudioSystem.instance.GetEvent("event:/music/music");

        if (fmodevent != null)
        {
            fmodevent.setVolume(1.0f);

            fmodevent.setParameterValue("music_trans", 0.0f);

            fmodevent.start();
        }
    }
コード例 #12
0
ファイル: PlayerCrossbow.cs プロジェクト: Towkin/Dravenklova
    void Start()
    {
        m_PlayerChar = GetComponent<PlayerChar>();
        m_Loaded = true;
        m_IsLoading = false;
        m_CrossbowShotEvent = FMODUnity.RuntimeManager.CreateInstance(m_CrossbowShotAudio);
        m_CrossbowShotEvent.start();
        m_CrossbowShotEvent.getCue("KeyOff", out m_CrossbowCue);
        m_CrossbowShotEvent.getParameter("Reload", out m_CrossbowReload);

        ReadyRotation = Crossbow.transform.localRotation;
        ReloadRotation = ReadyRotation * Quaternion.AngleAxis(-20f, Vector3.right);
    }
コード例 #13
0
ファイル: planeEvents.cs プロジェクト: GameDiffs/TheForest
 private void playHitGroundSFX()
 {
     if (FMOD_StudioSystem.instance)
     {
         if (this.cutScene.skipOpening)
         {
             this.hitGroundEvent = FMOD_StudioSystem.instance.PlayOneShot("event:/ambient/plane_start/hit_ground_skipped", Vector3.zero, null);
         }
         else
         {
             this.hitGroundEvent = FMOD_StudioSystem.instance.PlayOneShot("event:/ambient/plane_start/hit_ground", Vector3.zero, null);
         }
     }
 }
コード例 #14
0
ファイル: creepySfx.cs プロジェクト: GameDiffs/TheForest
 private void Update()
 {
     if (this.playerSightedInstance != null)
     {
         PLAYBACK_STATE state = PLAYBACK_STATE.STOPPED;
         if (this.playerSightedInstance.getPlaybackState(out state) == RESULT.OK && state.isPlaying())
         {
             UnityUtil.ERRCHECK(this.playerSightedInstance.set3DAttributes(base.transform.to3DAttributes()));
         }
         else
         {
             this.playerSightedInstance = null;
         }
     }
 }
コード例 #15
0
	void Start () {
		sfxController = gameObject.GetComponent<SFXController>();
		
		hum = FMOD_StudioSystem.instance.GetEvent("event:/alpaca_hum"); 
		hum.getParameter("occlusion", out occlusion);
		hum.getParameter("distanceFromSmallRm", out distanceFromSmallRm);
		hum.getParameter("distanceFromLargeRm", out distanceFromLargeRm);
		
		distanceFromLargeRm.setValue(distLargeRm);
		distanceFromSmallRm.setValue(distSmallRm);

		// set up snap shot for displaced sound
		var system = FMOD_StudioSystem.instance.System;
		FMOD.Studio.EventDescription description;
		system.getEvent("snapshot:/displacedSound", out description);
		description.createInstance(out displacedSound);

	}
コード例 #16
0
ファイル: TreeWindSfx.cs プロジェクト: GameDiffs/TheForest
 public static void CompleteTransfer(Transform destination, EventInstance windEvent)
 {
     if (windEvent != null)
     {
         TreeWindSfx treeWindSfx = null;
         if (destination != null)
         {
             treeWindSfx = destination.GetComponentInChildren<TreeWindSfx>();
         }
         if (treeWindSfx != null)
         {
             treeWindSfx.WindEvent = windEvent;
         }
         else
         {
             TreeWindSfx.StopEvent(windEvent);
         }
         windEvent = null;
     }
 }
コード例 #17
0
    IEnumerator PlayFlute(EventInstance fluteAudio)
    {
        // set the position of the sound effect to be the player's position
        var attributes = FMOD.Studio.UnityUtil.to3DAttributes(transform.position);
        fluteAudio.set3DAttributes(attributes);
        fluteAudio.start();

        characterParticles.Play(true);

        float start = Time.time;
        float time = start;

        while (time <= start + 5f)
        {
            // update the position of the sound as the player moves
            attributes = FMOD.Studio.UnityUtil.to3DAttributes(transform.position);
            fluteAudio.set3DAttributes(attributes);

            time += Time.deltaTime;
            yield return null;
        }
    }
コード例 #18
0
ファイル: OuiModOptions.cs プロジェクト: max4805/Everest
        /// <summary>
        /// Adds the mod menu section for the first element of 'modules' that matches 'criteria',
        /// then removes it from the 'modules' list.
        /// </summary>
        /// <returns>true if an element matching 'criteria' was found, false otherwise.</returns>
        private static bool createModMenuSectionAndDelete(List <EverestModule> modules, Predicate <EverestModule> criteria,
                                                          TextMenu menu, bool inGame, EventInstance snapshot)
        {
            bool foundMatch = false;

            // find all modules matching the criteria, and create their mod menu sections.
            int matchingIndex = modules.FindIndex(criteria);

            while (matchingIndex != -1)
            {
                modules[matchingIndex].CreateModMenuSection(menu, inGame, snapshot);
                modules.RemoveAt(matchingIndex);
                foundMatch    = true;
                matchingIndex = modules.FindIndex(criteria);
            }

            return(foundMatch);
        }
コード例 #19
0
ファイル: EverestModule.cs プロジェクト: vitellaryjr/Everest
        protected virtual void CreateModMenuSectionHeader(TextMenu menu, bool inGame, EventInstance snapshot)
        {
            Type type = SettingsType;
            EverestModuleSettings settings = _Settings;

            if (type == null || settings == null)
            {
                return;
            }

            string typeName = type.Name.ToLowerInvariant();

            if (typeName.EndsWith("settings"))
            {
                typeName = typeName.Substring(0, typeName.Length - 8);
            }
            string nameDefaultPrefix = $"modoptions_{typeName}_";

            string name; // We lazily reuse this field for the props later on.

            name = type.GetCustomAttribute <SettingNameAttribute>()?.Name ?? $"{nameDefaultPrefix}title";
            name = name.DialogCleanOrNull() ?? Metadata.Name.SpacedPascalCase();

            menu.Add(new patch_TextMenu.patch_SubHeader(name + " | v." + Metadata.VersionString));
        }
コード例 #20
0
ファイル: AudioManager.cs プロジェクト: Brenstem/Mara
 public void MylingIdleAudio(Transform position)
 {
     mylingIdleEvent = RuntimeManager.CreateInstance(mylingIdleAudio);
     RuntimeManager.AttachInstanceToGameObject(mylingIdleEvent, position);
     mylingIdleEvent.start();
 }
コード例 #21
0
ファイル: AudioManager.cs プロジェクト: Brenstem/Mara
 public void BossAOEAttackAudio(Transform position)
 {
     birdAoeAttackEvent = RuntimeManager.CreateInstance(birdAoeAttackAudio);
     RuntimeManager.AttachInstanceToGameObject(birdAoeAttackEvent, position);
     birdAoeAttackEvent.start();
 }
コード例 #22
0
            public RESULT createSubEvent(string name, out EventInstance instance)
            {
                RESULT result = RESULT.OK;
                IntPtr subeventraw = new IntPtr();
                instance = null;

                try
                {
                result = FMOD_Studio_EventInstance_CreateSubEvent(rawPtr, Encoding.UTF8.GetBytes(name + Char.MinValue), out subeventraw);
                }
                catch
                {
                result = RESULT.ERR_INVALID_PARAM;
                }
                if (result != RESULT.OK)
                {
                return result;
                }
                instance = new EventInstance();
                instance.setRaw(subeventraw);

                return result;
            }
コード例 #23
0
 public override void CreateModMenuSection(TextMenu menu, bool inGame, EventInstance snapshot)
 {
     CreateModMenuSectionHeader(menu, inGame, snapshot);
     SpeedrunToolMenu.Create(menu, inGame, snapshot);
 }
コード例 #24
0
 public void PlayWinnerIsSound()
 {
     dialogueSource = FMODUnity.RuntimeManager.CreateInstance(winnerIsPath);
     dialogueSource.start();
     dialogueSource.release();
 }
コード例 #25
0
ファイル: fmod_studio.cs プロジェクト: supersjo/spacecowboy
            public RESULT createInstance(out EventInstance instance)
            {
                instance = null;

                IntPtr newPtr = new IntPtr();
                RESULT result = FMOD_Studio_EventDescription_CreateInstance(rawPtr, out newPtr);
                if (result != RESULT.OK)
                {
                return result;
                }
                instance = new EventInstance(newPtr);
                return result;
            }
コード例 #26
0
        /// <summary>
        /// Create the mod menu subsection including the section header in the given menu.
        /// The default implementation uses reflection to attempt creating a menu.
        /// </summary>
        /// <param name="menu">Menu to add the section to.</param>
        /// <param name="inGame">Whether we're in-game (paused) or in the main menu.</param>
        /// <param name="snapshot">The Level.PauseSnapshot</param>
        public virtual void CreateModMenuSection(TextMenu menu, bool inGame, EventInstance snapshot)
        {
            Type type = SettingsType;
            EverestModuleSettings settings = _Settings;

            if (type == null || settings == null)
            {
                return;
            }

            // The default name prefix.
            string nameDefaultPrefix = $"modoptions_{type.Name.ToLowerInvariant()}_";

            if (nameDefaultPrefix.EndsWith("Settings"))
            {
                nameDefaultPrefix = nameDefaultPrefix.Substring(0, nameDefaultPrefix.Length - 8);
            }

            // Any attributes we may want to get and read from later.
            SettingInGameAttribute attribInGame;
            SettingRangeAttribute  attribRange;

            // If the settings type has got the InGame attrib, only show it in the matching situation.
            if ((attribInGame = type.GetCustomAttribute <SettingInGameAttribute>()) != null &&
                attribInGame.InGame != inGame)
            {
                return;
            }

            // The settings subheader.
            string name; // We lazily reuse this field for the props later on.

            name = type.GetCustomAttribute <SettingNameAttribute>()?.Name ?? $"{nameDefaultPrefix}title";
            name = name.DialogCleanOrNull() ?? Metadata.Name.SpacedPascalCase();

            menu.Add(new TextMenu.SubHeader(name));

            PropertyInfo[] props;
            if (type == _PrevSettingsType)
            {
                props = _PrevSettingsProps;
            }
            else
            {
                _PrevSettingsProps = props = type.GetProperties();
                _PrevSettingsType  = type;
            }

            foreach (PropertyInfo prop in props)
            {
                if ((attribInGame = prop.GetCustomAttribute <SettingInGameAttribute>()) != null &&
                    attribInGame.InGame != inGame)
                {
                    continue;
                }

                if (prop.GetCustomAttribute <SettingIgnoreAttribute>() != null)
                {
                    continue;
                }

                if (!prop.CanRead || !prop.CanWrite)
                {
                    continue;
                }

                name = prop.GetCustomAttribute <SettingNameAttribute>()?.Name ?? $"{nameDefaultPrefix}{prop.Name.ToLowerInvariant()}";
                name = name.DialogCleanOrNull() ?? prop.Name.SpacedPascalCase();

                bool needsRelaunch = prop.GetCustomAttribute <SettingNeedsRelaunchAttribute>() != null;

                TextMenu.Item item     = null;
                Type          propType = prop.PropertyType;
                object        value    = prop.GetValue(settings);

                // Create the matching item based off of the type and attributes.

                if (propType == typeof(bool))
                {
                    item =
                        new TextMenu.OnOff(name, (bool)value)
                        .Change(v => prop.SetValue(settings, v))
                        .NeedsRelaunch(needsRelaunch)
                    ;
                }
                else if (
                    propType == typeof(int) &&
                    (attribRange = prop.GetCustomAttribute <SettingRangeAttribute>()) != null
                    )
                {
                    item =
                        new TextMenu.Slider(name, i => i.ToString(), attribRange.Min, attribRange.Max, (int)value)
                        .Change(v => prop.SetValue(settings, v))
                        .NeedsRelaunch(needsRelaunch)
                    ;
                }

                if (item == null)
                {
                    continue;
                }
                menu.Add(item);
            }
        }
コード例 #27
0
 public void PlayGameSound()
 {
     dialogueSource = FMODUnity.RuntimeManager.CreateInstance(gameEndPath);
     dialogueSource.start();
     dialogueSource.release();
 }
コード例 #28
0
	private void SetupSFX()
	{
		sfxController = gameObject.GetComponent<SFXController>();

		gunshotAudio = FMOD_StudioSystem.instance.GetEvent("event:/flute"); 
		gunshotAudio.getParameter("distanceFromLargeRm", out distanceFromLargeRm);
		gunshotAudio.getParameter("distanceFromSmallRm", out distanceFromSmallRm);

		GameObject s = GameObject.Find("Building Small/Audio Zone");
		GameObject l = GameObject.Find("Building Large/Audio Zone");

		smallRoom = s.GetComponent<Transform>();
		largeRoom = l.GetComponent<Transform>();

		InvokeRepeating("FindNearestAudioOpenings", 0, 1);
	}
コード例 #29
0
 private static void RaiseEvent(EventInstance _instance)
 {
     RaiseEvent(_instance.eventID, _instance.eventData);
 }
コード例 #30
0
ファイル: OuiMapList.cs プロジェクト: oatmealine/Everest
        public TextMenu CreateMenu(bool inGame, EventInstance snapshot)
        {
            menu = new TextMenu();
            items.Clear();

            menu.Add(new TextMenu.Header(Dialog.Clean("maplist_title")));
            menu.Add(new TextMenu.SubHeader(Dialog.Clean("maplist_filters")));

            menu.Add(new TextMenu.Button(Dialog.Clean("maplist_reload")).Pressed(() => {
                Audio.Play(SFX.ui_postgame_unlock_newchapter);
                Overworld.Mountain.UntiltedCamera = cameraStart;
                OuiHelper_ChapterSelect_Reload.Reload();
                Overworld.Goto <OuiMapList>();
            }));

            menu.Add(searchButton = new TextMenu.Button(Dialog.Clean("maplist_search")).Pressed(() => {
                Searching       = true;
                MInput.Disabled = true;
            }));


            sets.Clear();
            foreach (AreaData area in AreaData.Areas)
            {
                string levelSet = area.GetLevelSet();
                if (string.IsNullOrEmpty(levelSet))
                {
                    continue;
                }
                if (levelSet == "Celeste")
                {
                    continue;
                }
                if (sets.Contains(levelSet))
                {
                    continue;
                }
                sets.Add(levelSet);
            }

            menu.Add(new TextMenu.Slider(Dialog.Clean("maplist_type"), value => {
                if (value == 0)
                {
                    return(Dialog.Clean("levelset_celeste"));
                }
                if (value == 1)
                {
                    return(Dialog.Clean("maplist_type_allmods"));
                }
                return(DialogExt.CleanLevelSet(sets[value - 2]));
            }, 0, 1 + sets.Count, type).Change(value => {
                type = value;
                ReloadItems();
            }));

            menu.Add(new TextMenu.Slider(Dialog.Clean("maplist_side"), value => ((char)('A' + value)).ToString(), 0, Enum.GetValues(typeof(AreaMode)).Length - 1, side).Change(value => {
                side = value;
                ReloadItems();
            }));

            menu.Add(new TextMenu.SubHeader(Dialog.Clean("maplist_list")));

            ReloadItems();

            return(menu);
        }
コード例 #31
0
 private void Start()
 {
     drillEventInst = FMODUnity.RuntimeManager.CreateInstance(fmodEvent);
     //FMODUnity.RuntimeManager.AttachInstanceToGameObject(drillEventInst, , GetComponent<Rigidbody>());
 }
コード例 #32
0
 // Sound Effects
 public void PlayGongNoise()
 {
     soundEffectsSource = FMODUnity.RuntimeManager.CreateInstance(gongPath);
     soundEffectsSource.start();
     soundEffectsSource.release();
 }
コード例 #33
0
 void Start()
 {
     _billyClub = StudioSystem.GetEvent (BillyClub.path);
 }
コード例 #34
0
 public void PlayMenuSelectNoise()
 {
     soundEffectsSource = FMODUnity.RuntimeManager.CreateInstance(menuSelectPath);
     soundEffectsSource.start();
     soundEffectsSource.release();
 }
コード例 #35
0
ファイル: TreeWindSfx.cs プロジェクト: GameDiffs/TheForest
 public void Activate()
 {
     if (FMOD_StudioSystem.instance)
     {
         if (this.WindEvent == null || !this.WindEvent.isValid())
         {
             this.WindEvent = FMOD_StudioSystem.instance.GetEvent(this.EventPath);
             UnityUtil.ERRCHECK(this.WindEvent.set3DAttributes(UnityUtil.to3DAttributes(base.gameObject, null)));
             if (this.WindParameterIndex >= 0)
             {
                 UnityUtil.ERRCHECK(this.WindEvent.setParameterValueByIndex(this.WindParameterIndex, TheForestAtmosphere.Instance.WindIntensity));
             }
             if (this.SizeParameterIndex >= 0)
             {
                 UnityUtil.ERRCHECK(this.WindEvent.setParameterValueByIndex(this.SizeParameterIndex, this.size));
             }
             if (this.TimeParameterIndex >= 0)
             {
                 UnityUtil.ERRCHECK(this.WindEvent.setParameterValueByIndex(this.TimeParameterIndex, FMOD_StudioEventEmitter.HoursSinceMidnight));
             }
             UnityUtil.ERRCHECK(this.WindEvent.start());
         }
         else
         {
             if (this.WindParameterIndex >= 0)
             {
                 UnityUtil.ERRCHECK(this.WindEvent.setParameterValueByIndex(this.WindParameterIndex, TheForestAtmosphere.Instance.WindIntensity));
             }
             if (this.TimeParameterIndex >= 0)
             {
                 UnityUtil.ERRCHECK(this.WindEvent.setParameterValueByIndex(this.TimeParameterIndex, FMOD_StudioEventEmitter.HoursSinceMidnight));
             }
         }
         this.WaitingForTimeout = false;
     }
 }
コード例 #36
0
        protected override void ReactToEvent(UnityFunction unityFunction)
        {
            EventInstance eventInstance = audioEventPlayer.GetInstance;

            eventInstance.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
        }
コード例 #37
0
ファイル: RainSfx.cs プロジェクト: GameDiffs/TheForest
 private void OnDisable()
 {
     UnityUtil.ERRCHECK(this.eventInstance.stop(STOP_MODE.ALLOWFADEOUT));
     UnityUtil.ERRCHECK(this.eventInstance.release());
     this.eventInstance = null;
 }
コード例 #38
0
        protected void Page_Load(object sender, EventArgs e)
        {
            ContextBusClient cbClient = new ContextBusClient();

            //Get Employee definition from adventure works:
            ConnectionParam[] parameters = cbClient.LoadConnection("advworks", AdvWorksConnectorId);
            cbClient.Login(parameters, AdvWorksConnectorId);
            FlyweightObjectDefinition flyweight = new FlyweightObjectDefinition() { Id = "HumanResources.Employee" };
            ObjectDefinition employeeObjDef = cbClient.GetObjectDefinitionList(new FlyweightObjectDefinition[] { flyweight }, AdvWorksConnectorId).First();

            //Get Team definition from Sharepoint
            parameters = cbClient.LoadConnection("Sharepoint-Team", "SharePoint");
            cbClient.Login(parameters, "SharePoint");
            flyweight = new FlyweightObjectDefinition() { Id = "SP|List|/sites/SiteCollection1|Team" };
            ObjectDefinition sharepointObjDef = cbClient.GetObjectDefinitionList(new FlyweightObjectDefinition[] { flyweight }, "SharePoint").First();

            //build the workflow.
            TaskManagerClient taskClient = new TaskManagerClient();

            //1. Create login task
            LoginTask login = taskClient.CreateLoginTask(AdvWorksConnectorId, "advworks");

            //2. Create Mapping Task
            MappingTask map = taskClient.CreateMappingTask(sharepointObjDef, employeeObjDef);

            MappableField field = map.TargetFields.SingleOrDefault(f => f.Id == "p.BusinessEntityID");
            field.Mapping.MappingType = MappingType.ConstMapping;
            field.Mapping.Value = 1;

            field = map.TargetFields.SingleOrDefault(f => f.Id == "p.EmailPromotion");
            field.Mapping.MappingType = MappingType.ConstMapping;
            field.Mapping.Value = 0;

            field = map.TargetFields.SingleOrDefault(f => f.Id == "p.Demographics");
            field.Mapping.MappingType = MappingType.ConstMapping;
            field.Mapping.Value = "";

            field = map.TargetFields.SingleOrDefault(f => f.Id == "p.NameStyle");
            field.Mapping.MappingType = MappingType.ConstMapping;
            field.Mapping.Value = false;

            field = map.TargetFields.SingleOrDefault(f => f.Id == "p.PersonType");
            field.Mapping.MappingType = MappingType.ConstMapping;
            field.Mapping.Value = "EM";

            field = map.TargetFields.SingleOrDefault(f => f.Id == "p.FirstName");
            field.Mapping.MappingType = MappingType.FieldMapping;
            field.Mapping.Value = "First_x0020_Name";

            field = map.TargetFields.SingleOrDefault(f => f.Id == "p.LastName");
            field.Mapping.MappingType = MappingType.FieldMapping;
            field.Mapping.Value = "Last_x0020_Name";

            field = map.TargetFields.SingleOrDefault(f => f.Id == "e.JobTitle");
            field.Mapping.MappingType = MappingType.FieldMapping;
            field.Mapping.Value = "Title";

            //3. Save Task
            SaveObjectInstanceTask saveSharepointToEktron = taskClient.CreateSaveObjectTask(AdvWorksConnectorId);

            //4. Logout Task
            LogoutTask logout = taskClient.CreateLogoutTask(AdvWorksConnectorId);

            //5. Assemble and save workflow
            string workflowName = string.Concat("My Test Workflow");
            Workflow workflow = taskClient.CreateWorkflow(workflowName);
            List<ContextBusTask> tasks = new List<ContextBusTask>();
            tasks.Add(login);
            tasks.Add(map);
            tasks.Add(saveSharepointToEktron);
            tasks.Add(logout);
            workflow.Tasks = tasks.ToArray();
            taskClient.SaveWorkflow(workflow);

            //3. Create associated Event Definitions for workflow.
            EventManagerClient eventClient = new EventManagerClient();
            EventDefinition eventDef = new EventDefinition()
            {
                Id = workflowName,
                Payload = map.SourceObject
            };
            eventClient.AssociateWorkflowsToEvent(new string[] { workflow.WorkflowName }, eventDef);

            //
            //Now raise the event to perform the workflow!
            //

            //first get sharpeoint item
            ObjectInstanceCriteriaFilter criteria = new ObjectInstanceCriteriaFilter();
            criteria.Filters = new CriteriaFilter[0];
            ObjectInstanceList sharepointObjInstance = cbClient.GetObjectInstanceList(sharepointObjDef, criteria, "SharePoint");

            //create event instance with sharepoint item
            EventInstance itemEvent = new EventInstance()
            {
                Id = workflowName,
                Payload = sharepointObjInstance.Results.First()
            };

            //raise the event.
            eventClient.RaiseEvent(itemEvent);
        }
コード例 #39
0
 public static void Register(EventInstance e, LuaEventCallback callback)
 {
     m_eventCallbacks.Add(e, callback);
 }
コード例 #40
0
    void Start()
    {
        nav = GetComponent<NavMeshAgent>();
        alpacaParticles = GetComponentInChildren<ParticleSystem>();
        isSummonable = true;
        isLockedToTarget = false;

        if (targetObj != null)
        {
            targetPos = targetObj.transform.position;
            nav.SetDestination(targetPos);
        }
        else
        {
            targetPos = transform.position;
        }

        alpacaHum = FMOD_StudioSystem.instance.GetEvent("event:/sfx/alpaca/hum");
    }
コード例 #41
0
ファイル: AudioManager.cs プロジェクト: Brenstem/Mara
 public void BirdSpawnEnemyAudio(Transform position)
 {
     birdSpawnEnemyEvent = RuntimeManager.CreateInstance(birdSpawnEnemyAudio);
     RuntimeManager.AttachInstanceToGameObject(birdSpawnEnemyEvent, position);
     birdSpawnEnemyEvent.start();
 }
コード例 #42
0
 // Start is called before the first frame update
 void Start()
 {
     musicInstance = RuntimeManager.CreateInstance(MenuMusic);
     musicInstance.start();
 }
コード例 #43
0
ファイル: AudioManager.cs プロジェクト: Brenstem/Mara
 public void BossDrainLaserAudio(Transform position)
 {
     birdDrainLaserEvent = RuntimeManager.CreateInstance(birdDrainLaserAudio);
     RuntimeManager.AttachInstanceToGameObject(birdDrainLaserEvent, position);
     birdDrainLaserEvent.start();
 }
コード例 #44
0
 public static void WriteEvent(string source, EventInstance instance, byte[] data, object[] values)
 {
 }
コード例 #45
0
ファイル: OuiModOptions.cs プロジェクト: max4805/Everest
        public static TextMenu CreateMenu(bool inGame, EventInstance snapshot)
        {
            TextMenu menu = new TextMenu();

            ((patch_TextMenu)menu).BatchMode = true;

            menu.Add(new TextMenuExt.HeaderImage("menu/everest")
            {
                ImageColor   = Color.White,
                ImageOutline = true,
                ImageScale   = 0.5f
            });

            if (!inGame)
            {
                List <EverestModuleMetadata> missingDependencies = new List <EverestModuleMetadata>();

                lock (Everest.Loader.Delayed) {
                    if (Everest.Loader.Delayed.Count > 0)
                    {
                        menu.Add(new TextMenuExt.SubHeaderExt(Dialog.Clean("modoptions_coremodule_notloaded_a"))
                        {
                            HeightExtra = 0f, TextColor = Color.OrangeRed
                        });
                        menu.Add(new TextMenuExt.SubHeaderExt(Dialog.Clean("modoptions_coremodule_notloaded_b"))
                        {
                            HeightExtra = 0f, TextColor = Color.OrangeRed
                        });

                        foreach (Tuple <EverestModuleMetadata, Action> mod in Everest.Loader.Delayed)
                        {
                            string missingDepsString = "";
                            if (mod.Item1.Dependencies != null)
                            {
                                // check for missing dependencies
                                List <EverestModuleMetadata> missingDependenciesForMod = mod.Item1.Dependencies
                                                                                         .FindAll(dep => !Everest.Loader.DependencyLoaded(dep));
                                if (mod.Item1.OptionalDependencies != null)
                                {
                                    // find optional dependencies with mismatching versions
                                    List <EverestModuleMetadata> optionalDependenciesWithVersionMismatches = mod.Item1.OptionalDependencies
                                                                                                             .FindAll(dep => !Everest.Loader.DependencyLoaded(dep) && Everest.Modules.Any(module => module.Metadata?.Name == dep.Name));
                                    missingDependenciesForMod.AddRange(optionalDependenciesWithVersionMismatches);
                                }
                                missingDependencies.AddRange(missingDependenciesForMod);

                                if (missingDependenciesForMod.Count != 0)
                                {
                                    // format their names and versions, and join all of them in a single string
                                    missingDepsString = string.Join(", ", missingDependenciesForMod.Select(dependency => dependency.Name + " | v." + dependency.VersionString));

                                    // ensure that string is not too long, or else it would break the display
                                    if (missingDepsString.Length > 40)
                                    {
                                        missingDepsString = missingDepsString.Substring(0, 40) + "...";
                                    }

                                    // wrap that in a " ({list} not found)" message
                                    missingDepsString = $" ({string.Format(Dialog.Get("modoptions_coremodule_notloaded_notfound"), missingDepsString)})";
                                }
                            }

                            menu.Add(new TextMenuExt.SubHeaderExt(mod.Item1.Name + " | v." + mod.Item1.VersionString + missingDepsString)
                            {
                                HeightExtra = 0f,
                                TextColor   = Color.PaleVioletRed
                            });
                        }
                    }
                    else if (CoreModule.Settings.WarnOnEverestYamlErrors && Everest.Loader.FilesWithMetadataLoadFailures.Count > 0)
                    {
                        menu.Add(new TextMenuExt.SubHeaderExt(Dialog.Clean("modoptions_coremodule_yamlerrors"))
                        {
                            HeightExtra = 0f, TextColor = Color.OrangeRed
                        });
                        menu.Add(new TextMenuExt.SubHeaderExt(Dialog.Clean("modoptions_coremodule_notloaded_b"))
                        {
                            HeightExtra = 0f, TextColor = Color.OrangeRed
                        });

                        foreach (string fileName in Everest.Loader.FilesWithMetadataLoadFailures)
                        {
                            menu.Add(new TextMenuExt.SubHeaderExt(Path.GetFileName(fileName))
                            {
                                HeightExtra = 0f, TextColor = Color.PaleVioletRed
                            });
                        }
                    }
                }

                if (Everest.Updater.HasUpdate)
                {
                    menu.Add(new TextMenu.Button(Dialog.Clean("modoptions_coremodule_update").Replace("((version))", Everest.Updater.Newest.Build.ToString())).Pressed(() => {
                        Everest.Updater.Update(Instance.Overworld.Goto <OuiLoggedProgress>());
                    }));
                }

                if (missingDependencies.Count != 0)
                {
                    menu.Add(new TextMenu.Button(Dialog.Clean("modoptions_coremodule_downloaddeps")).Pressed(() => {
                        OuiDependencyDownloader.MissingDependencies = missingDependencies;
                        Instance.Overworld.Goto <OuiDependencyDownloader>();
                    }));
                }
            }

            // reorder Mod Options according to the modoptionsorder.txt file.
            List <EverestModule> modules = new List <EverestModule>(Everest._Modules);

            if (Everest.Loader._ModOptionsOrder != null && Everest.Loader._ModOptionsOrder.Count > 0)
            {
                foreach (string modName in Everest.Loader._ModOptionsOrder)
                {
                    if (modName.Equals("Everest", StringComparison.InvariantCultureIgnoreCase))
                    {
                        // the current entry is for Everest Core
                        createModMenuSectionAndDelete(modules, module => module.Metadata.Name == "Everest", menu, inGame, snapshot);
                    }
                    else
                    {
                        string modPath = Path.Combine(Everest.Loader.PathMods, modName);

                        // check for both PathDirectory and PathArchive for each module.
                        if (!createModMenuSectionAndDelete(modules, module => module.Metadata.PathDirectory == modPath, menu, inGame, snapshot))
                        {
                            createModMenuSectionAndDelete(modules, module => module.Metadata.PathArchive == modPath, menu, inGame, snapshot);
                        }
                    }
                }
            }

            foreach (EverestModule mod in modules)
            {
                mod.CreateModMenuSection(menu, inGame, snapshot);
            }

            if (menu.Height > menu.ScrollableMinSize)
            {
                menu.Position.Y = menu.ScrollTargetY;
            }

            ((patch_TextMenu)menu).BatchMode = false;
            return(menu);
        }
コード例 #46
0
 private void Awake()
 {
     cascateTickWait = new WaitForSeconds(cascateTickTime);
     addScoreEvent   = RuntimeManager.CreateInstance(addScorePath);
 }
コード例 #47
0
ファイル: EverestModule.cs プロジェクト: vitellaryjr/Everest
        protected virtual void CreateModMenuSectionKeyBindings(TextMenu menu, bool inGame, EventInstance snapshot)
        {
            menu.Add(new TextMenu.Button(Dialog.Clean("options_keyconfig")).Pressed(() => {
                menu.Focused = false;
                Engine.Scene.Add(CreateKeyboardConfigUI(menu));
                Engine.Scene.OnEndOfFrame += () => Engine.Scene.Entities.UpdateLists();
            }));

            menu.Add(new TextMenu.Button(Dialog.Clean("options_btnconfig")).Pressed(() => {
                menu.Focused = false;
                Engine.Scene.Add(CreateButtonConfigUI(menu));
                Engine.Scene.OnEndOfFrame += () => Engine.Scene.Entities.UpdateLists();
            }));
        }
コード例 #48
0
 public static void SavePath(this EventInstance eventInstance, string path)
 {
     eventInstance.SetExtendedString(EventInstancePathKey, path);
 }
コード例 #49
0
ファイル: planeEvents.cs プロジェクト: GameDiffs/TheForest
 public void stopFMODEvents()
 {
     FMODCommon.ReleaseIfValid(this.hitGroundEvent, STOP_MODE.ALLOWFADEOUT);
     this.hitGroundEvent = null;
 }
コード例 #50
0
 private void Start()
 {
     soundEvent = RuntimeManager.CreateInstance(selectSound);
 }
コード例 #51
0
ファイル: fmod_studio.cs プロジェクト: supersjo/spacecowboy
            public RESULT createSubEvent(string name, out EventInstance instance)
            {
                instance = null;

                IntPtr newPtr = new IntPtr();
                RESULT result = FMOD_Studio_EventInstance_CreateSubEvent(rawPtr, Encoding.UTF8.GetBytes(name + Char.MinValue), out newPtr);
                if (result != RESULT.OK)
                {
                return result;
                }
                instance = new EventInstance(newPtr);

                return result;
            }
コード例 #52
0
    private void Start()
    {
        CanvasScore.instance.Initialize();

        eventButton = RuntimeManager.CreateInstance(audiobutton);
    }
コード例 #53
0
ファイル: fmod_studio.cs プロジェクト: supersjo/spacecowboy
            public RESULT getInstanceList(out EventInstance[] array)
            {
                array = null;

                RESULT result;
                int capacity;
                result = FMOD_Studio_EventDescription_GetInstanceCount(rawPtr, out capacity);
                if (result != RESULT.OK)
                {
                return result;
                }
                if (capacity == 0)
                {
                array = new EventInstance[0];
                return result;
                }

                IntPtr[] rawArray = new IntPtr[capacity];
                int actualCount;
                result = FMOD_Studio_EventDescription_GetInstanceList(rawPtr, rawArray, capacity, out actualCount);
                if (result != RESULT.OK)
                {
                return result;
                }
                if (actualCount > capacity) // More items added since we queried just now?
                {
                actualCount = capacity;
                }
                array = new EventInstance[actualCount];
                for (int i=0; i<actualCount; ++i)
                {
                array[i] = new EventInstance(rawArray[i]);
                }
                return RESULT.OK;
            }
コード例 #54
0
        private IEnumerator Cutscene(Level level)
        {
            sfx      = Audio.Play(CustomSFX.game_seedCrystalHeart_collect_all_main, Position);
            snapshot = Audio.CreateSnapshot(Snapshots.MAIN_DOWN, true);

            Player entity = Scene.Tracker.GetEntity <Player>();

            if (entity != null)
            {
                cameraStart = entity.CameraTarget;
            }

            List <HeartGemShard> pieces = heartData.Get <List <HeartGemShard> >(HeartGemShard.HeartGem_HeartGemPieces);

            foreach (HeartGemShard piece in pieces)
            {
                piece.OnAllCollected();
            }

            heart.Depth = Depths.FormationSequences - 2;
            heart.AddTag(Tags.FrozenUpdate);
            yield return(0.35f);

            Tag          = Tags.FrozenUpdate | Tags.HUD;
            level.Frozen = true;
            level.FormationBackdrop.Display = true;
            level.FormationBackdrop.Alpha   = 0.5f;
            level.Displacement.Clear();
            level.Displacement.Enabled = false;
            Audio.BusPaused(Buses.AMBIENCE, true);
            Audio.BusPaused(Buses.CHAR, true);
            Audio.BusPaused(Buses.YES_PAUSE, true);
            Audio.BusPaused(Buses.CHAPTERS, true);
            yield return(0.1f);

            system     = new ParticleSystem(-2000002, 50);
            system.Tag = Tags.FrozenUpdate;
            level.Add(system);
            float   angleIncr  = Calc.Circle / pieces.Count;
            float   angle      = angleIncr;
            Vector2 averatePos = Vector2.Zero;

            foreach (HeartGemShard piece in pieces)
            {
                averatePos += piece.Position;
            }
            averatePos /= pieces.Count;

            float duration    = 5f;
            bool  specialCase = pieces.Count == 3;

            foreach (HeartGemShard piece in pieces)
            {
                piece.StartSpinAnimation(averatePos, heart.Position, angle, duration, regular: !specialCase);
                angle += angleIncr;
            }
            Vector2 cameraTarget = heart.Position - new Vector2(160f, 90f);

            cameraTarget = cameraTarget.Clamp(level.Bounds.Left, level.Bounds.Top, level.Bounds.Right - 320, level.Bounds.Bottom - 180);
            Add(new Coroutine(CameraTo(cameraTarget, duration - .8f, Ease.CubeInOut, 0f), true));
            yield return(duration);

            Input.Rumble(RumbleStrength.Light, RumbleLength.Long);
            Audio.Play(CustomSFX.game_seedCrystalHeart_shards_reform, heart.Position);
            foreach (HeartGemShard piece in pieces)
            {
                piece.StartCombineAnimation(heart.Position, 0.658f, system, level, spin: !specialCase);
            }
            yield return(0.658f);

            Input.Rumble(RumbleStrength.Medium, RumbleLength.Medium);
            foreach (HeartGemShard piece in pieces)
            {
                piece.RemoveSelf();
            }
            level.Shake();
            level.Flash(Color.White * .8f);
            HeartGemShard.CollectedPieces(heartData);
            yield return(0.5f);

            float dist = (level.Camera.Position - cameraStart).Length();

            yield return(CameraTo(cameraStart, dist / 180f, null, 0f));

            if (dist > 80f)
            {
                yield return(0.25f);
            }

            level.EndCutscene();
            OnEnd(level);
            yield break;
        }
コード例 #55
0
            public RESULT createInstance(out EventInstance instance)
            {
                RESULT      result        = RESULT.OK;
                IntPtr      eventinstanceraw = new IntPtr();
                instance = null;

                try
                {
                result = FMOD_Studio_EventDescription_CreateInstance(rawPtr, out eventinstanceraw);
                }
                catch
                {
                result = RESULT.ERR_INVALID_PARAM;
                }
                if (result != RESULT.OK)
                {
                return result;
                }
                instance = new EventInstance();
                instance.setRaw(eventinstanceraw);

                return result;
            }
コード例 #56
0
 protected override void InitializeEventInstance(EventInstance eventInstance)
 {
 }
コード例 #57
0
 public void WriteEvent(EventInstance instance, object[] values)
 {
 }
コード例 #58
0
        private IEnumerator Cutscene(Level level)
        {
            sfx      = Audio.Play(SFX.game_gen_seed_complete_main, Position);
            snapshot = Audio.CreateSnapshot(Snapshots.MAIN_DOWN);

            Player player = Scene.Tracker.GetEntity <Player>();

            if (player != null)
            {
                cameraStart = player.CameraTarget;
            }

            // Shorten code for reading.
            List <GenericStrawberrySeed> seeds = strawberry.Seeds;
            Entity entity = (Entity)strawberry;

            foreach (GenericStrawberrySeed seed in seeds)
            {
                seed.OnAllCollected();
            }

            entity.Depth = -2000002;
            entity.AddTag(Tags.FrozenUpdate);

            yield return(0.35f);


            Tag          = Tags.FrozenUpdate | Tags.HUD;
            level.Frozen = true;
            level.FormationBackdrop.Display = true;
            level.FormationBackdrop.Alpha   = 0.5f;
            level.Displacement.Clear();
            level.Displacement.Enabled = false;

            Audio.BusPaused(Buses.AMBIENCE, true);
            Audio.BusPaused(Buses.CHAR, true);
            Audio.BusPaused(Buses.YES_PAUSE, true);
            Audio.BusPaused(Buses.CHAPTERS, true);

            yield return(0.1f);


            system     = new ParticleSystem(-2000002, 50);
            system.Tag = Tags.FrozenUpdate;
            level.Add(system);
            float   angleSep = (float)Math.PI * 2 / seeds.Count;
            float   angle    = (float)Math.PI / 2;
            Vector2 avg      = Vector2.Zero;

            foreach (GenericStrawberrySeed seed in seeds)
            {
                avg += seed.Position;
            }

            avg /= seeds.Count;
            foreach (GenericStrawberrySeed seed in seeds)
            {
                seed.StartSpinAnimation(avg, entity.Position, angle, 4f);
                angle -= angleSep;
            }

            avg = default;
            Vector2 target = entity.Position - new Vector2(160f, 90f);

            target = target.Clamp(level.Bounds.Left, level.Bounds.Top, level.Bounds.Right - 320, level.Bounds.Bottom - 180);
            Add(new Coroutine(CameraTo(target, 3.5f, Ease.CubeInOut)));
            target = default;
            yield return(4f);


            Input.Rumble(RumbleStrength.Light, RumbleLength.Long);
            Audio.Play(SFX.game_gen_seed_complete_berry, entity.Position);

            foreach (GenericStrawberrySeed seed in seeds)
            {
                seed.StartCombineAnimation(entity.Position, 0.6f, system);
            }

            yield return(0.6f);


            Input.Rumble(RumbleStrength.Medium, RumbleLength.Medium);
            foreach (GenericStrawberrySeed seed in seeds)
            {
                seed.RemoveSelf();
            }

            strawberry.CollectedSeeds();
            yield return(0.5f);


            float dist = (level.Camera.Position - cameraStart).Length();

            yield return(CameraTo(cameraStart, dist / 180f));


            if (dist > 80f)
            {
                yield return(0.25f);
            }

            level.EndCutscene();
            OnEnd(level);
            yield break;
        }
コード例 #59
0
 void Start()
 {
     _goblinLaugh = StudioSystem.GetEvent (GoblinLaugh.path);
     _goblinLyrics = StudioSystem.GetEvent (GoblinLyrics.path);
     _goblinDeath = StudioSystem.GetEvent (GoblinDeath.path);
 }
コード例 #60
0
 public void WriteEvent(EventInstance instance, byte[] data, object[] values)
 {
 }