void IService.Release() { OnRelease(); _facade = null; _eventDispatcher?.ClearEvent(); _eventDispatcher = null; #if UNITY_EDITOR Debuger.Log($"{GetType().Name} is Release"); #endif }
void IService.Release() { OnRelease(); _facade = null; _eventDispatcher?.ClearEvent(); _eventDispatcher = null; #if UNITY_EDITOR Debuger.Log($"{GetType().Name} is Release"); #endif }