public void UnRegistListener() { EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.HurtBeat, MsgHeartBeat); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Regist, MsgRegister); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Login, MsgLogin); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Logout, MsgLogout); }
public override void Exit() { base.Exit(); EventCenter instance = OwnerFSM.isLocalPlayer ? EventCenter.localPlayer : EventCenter.anotherPlayer; instance.RemoveEventListener("onTheGround", ToIdleState); }
public void UnRegistListener() { EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.GetRoomList, MsgGetRoomList); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.CreateRoom, MsgCreateRoom); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.EnterRoom, MsgEnterRoom); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.GetRoomInfo, MsgGetRoomInfo); }
public override void OnClosed() { base.OnClosed(); EventCenter.RemoveEventListener <string, string>(EventID.UpdateBattleText, UpdateBattleText); EventCenter.RemoveEventListener(EventID.ShowKillImg, ShowKillImg); NetMgr.GetInstance().tcpSock.msgDist.DelListener(Protocol.UpdateScore, RecvUpdateBattleScore); NetMgr.GetInstance().tcpSock.msgDist.DelListener(Protocol.GameResult, RecvResult); }
public void UnRegistListener() { EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.StarFight, MsgStartFight); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.UpdateUnitInfo, MsgUpdateUnitInfo); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Shooting, MsgShooting); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Reload, MsgReload); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Hit, MsgHit); EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.FightComplete, MsgCompleteFight); }
public void UnRegistListener() { EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.GetAchieve, MsgGetAchieve); }
public void UnRegistListener() { EventCenter.RemoveEventListener <Player, BattleCommand>(Protocol.CmdReady, CmdReady); }