コード例 #1
0
 public void UnRegistListener()
 {
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.HurtBeat, MsgHeartBeat);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Regist, MsgRegister);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Login, MsgLogin);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Logout, MsgLogout);
 }
コード例 #2
0
ファイル: JumpMainState.cs プロジェクト: wangweihua97/myGame
        public override void Exit()
        {
            base.Exit();
            EventCenter instance = OwnerFSM.isLocalPlayer ? EventCenter.localPlayer : EventCenter.anotherPlayer;

            instance.RemoveEventListener("onTheGround", ToIdleState);
        }
コード例 #3
0
 public void UnRegistListener()
 {
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.GetRoomList, MsgGetRoomList);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.CreateRoom, MsgCreateRoom);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.EnterRoom, MsgEnterRoom);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.GetRoomInfo, MsgGetRoomInfo);
 }
コード例 #4
0
 public override void OnClosed()
 {
     base.OnClosed();
     EventCenter.RemoveEventListener <string, string>(EventID.UpdateBattleText, UpdateBattleText);
     EventCenter.RemoveEventListener(EventID.ShowKillImg, ShowKillImg);
     NetMgr.GetInstance().tcpSock.msgDist.DelListener(Protocol.UpdateScore, RecvUpdateBattleScore);
     NetMgr.GetInstance().tcpSock.msgDist.DelListener(Protocol.GameResult, RecvResult);
 }
コード例 #5
0
 public void UnRegistListener()
 {
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.StarFight, MsgStartFight);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.UpdateUnitInfo, MsgUpdateUnitInfo);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Shooting, MsgShooting);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Reload, MsgReload);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.Hit, MsgHit);
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.FightComplete, MsgCompleteFight);
 }
コード例 #6
0
 public void UnRegistListener()
 {
     EventCenter.RemoveEventListener <Session, GameMessage>(Protocol.GetAchieve, MsgGetAchieve);
 }
コード例 #7
0
 public void UnRegistListener()
 {
     EventCenter.RemoveEventListener <Player, BattleCommand>(Protocol.CmdReady, CmdReady);
 }