public EquipmentSlot currentlySelectedSlot; // reference to the currently selected slot /// <summary> /// Responsible for equiping, equipable items. /// </summary> /// <param name="equipment">the item to equip</param> public void EquipItem(Equipment equipment) { switch (equipment.GetEquipmentType()) { case EquipmentType.Weapon: if (EquipPrimary(equipment)) { break; } if (EquipSecondary(equipment)) { break; } ForceFirst(equipment); break; case EquipmentType.Shield: shield.EquipItem(equipment); break; case EquipmentType.Legs: legs.EquipItem(equipment); break; case EquipmentType.Torso: torso.EquipItem(equipment); break; case EquipmentType.Head: head.EquipItem(equipment); break; } }
private void LoadingEquipment() { BinaryFormatter bf = new BinaryFormatter(); string equipContent = string.Empty; if (File.Exists(Application.dataPath + "/Data/" + playerMotor.Name + "/Equipment/PlayerEquipment.txt")) { FileStream file = File.Open(Application.dataPath + "/Data/" + playerMotor.Name + "/Equipment/PlayerEquipment.txt", FileMode.Open); equipContent = (string)bf.Deserialize(file); file.Close(); } string[] content = equipContent.Split(';'); for (int i = 0; i < content.Length - 1; i++) { string[] subContent = content[i].Split('-'); string Location = subContent[1]; string Name = subContent[2]; foreach (Transform equipSlot in EquipmentButtons) { EquipmentSlot tempSlot = equipSlot.GetComponent <EquipmentSlot>(); if (tempSlot.name == Location) { for (int j = 0; j < EquipmentItems.Count; j++) { if (EquipmentItems[j].Name == Name) { tempSlot.EquipItem(EquipmentItems[j]); } } } } } if (PlayerMenuInput.instance != null) { PlayerMenuInput.instance.DeactivateObjects(); } }
public void DragDropFromEquiped(InventorySlot_Helper helper) { //Debug.Log(helper.item.Name); // if (!equipment.inventory.inventoryFull)// && helper.item.ItemType != eSlot.equipedItem.ItemType) { if (helper.item.ItemType == eSlot.equipedItem.ItemType) { eSlot.EquipItem(helper.item); equipment.inventory.toolTip.Deactivate(); equipment.inventory.toolTip.Activate(eSlot.equipedItem); } else { equipment.inventory.toolTip.Deactivate(); eSlot.SetEquiped(false); } } }