public override void OnInspectorGUI() { EquipmentModule wc = (EquipmentModule)target; DrawDefaultInspector(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("AutoPopulate")) { wc.AutoPopulate(); } if (GUILayout.Button("Clear Hardpoints")) { wc.ClearHardpoints(); } EditorGUILayout.EndHorizontal(); }