public AddEditEquipmentModuleDialog(EquipmentModule equipmentModule) { InitializeComponent(); Title = "Edit EquipmentModule"; mViewEquipmentModule = new AddEditEquipmentModuleViewEquipmentModule(this, equipmentModule, CommonUtils.Operation.Update); }
public AddEditEquipmentModuleDialog(EquipmentModule equipmentModule, int unitId) { InitializeComponent(); equipmentModule.UnitId = unitId; mViewEquipmentModule = new AddEditEquipmentModuleViewEquipmentModule(this, equipmentModule, CommonUtils.Operation.Add); }
public async Task <IActionResult> AddEquipment([FromBody] EquipmentView view) { EquipmentModule invMod = new EquipmentModule(); NextNumber nnEquipment = await invMod.Equipment.Query().GetNextNumber(); view.EquipmentNumber = nnEquipment.NextNumberValue; Equipment equipment = await invMod.Equipment.Query().MapToEntity(view); invMod.Equipment.AddEquipment(equipment).Apply(); EquipmentView newView = await invMod.Equipment.Query().GetViewByNumber(view.EquipmentNumber); return(Ok(newView)); }
public override void OnInspectorGUI() { EquipmentModule wc = (EquipmentModule)target; DrawDefaultInspector(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("AutoPopulate")) { wc.AutoPopulate(); } if (GUILayout.Button("Clear Hardpoints")) { wc.ClearHardpoints(); } EditorGUILayout.EndHorizontal(); }
public JsonResult FormSubmit(string id, string eqtId, string orgId, string stgId, string tagId, string mod, string fac, string facCode, DateTime facDate, int validInterval, DateTime purchaseDate) { var data = false; var expiredDate = facDate.AddDays(validInterval); var eqt = new Equipment { CateId = eqtId, ChangeTime = 0, Dispatched = (short)DispatchedStatus.None, ExpiredTime = expiredDate.ToUnixTime(), FactorCode = facCode, FactorTime = facDate.ToUnixTime(), Factory = fac, InputTime = DateTime.Now.ToUnixTime(), IsChanged = 0, IsDel = (short)DeleteStatus.No, IsLost = 0, LibId = stgId, Model = mod, OrgId = orgId, PurchaseTime = purchaseDate.ToUnixTime(), Status = (short)EquipmentStatus.Normal, TagId = tagId }; var module = new EquipmentModule(CurrentUser); var isAdd = string.IsNullOrWhiteSpace(id); if (isAdd) { eqt.Power = 100; data = module.Add(eqt); } if (!isAdd) { eqt.Id = id; data = module.Modify(eqt, t => t.Id == id); } return(Json(new { code = 0, msg = "Ok", data = data }, "text/html")); }
private void SaveStatus() { if (requestedNoSave) { return; } var pcStatus = statusModule as PartyCharaStatusModule; if (pcStatus == null) { return; } Debug.Log("Save Status"); SaveData.SetInt("PlayerLevel", pcStatus.Level); SaveData.SetFloat("PlayerHP", pcStatus.HP); SaveData.SetFloat("PlayerMP", pcStatus.MP); SaveData.SetFloat("PlayerFood", pcStatus.Food); EquipmentModule.Save(""); SaveData.Save(); }
public void OnSceneGUI() { EquipmentModule wc = (EquipmentModule)target; if (wc.hardpoints != null && wc.hardpoints.Length > 0) { foreach (HardpointModule hp in wc.hardpoints) { if (hp != null) { if (wc.showArcs) { Transform tf = hp.transform; HardpointConfig hc = hp.config; //Draw traversal arcs Handles.color = new Color(1.0f, 0.5f, 0.5f, 0.1f); if (hc.limitBearing) { Handles.DrawSolidArc(tf.position, tf.up, tf.forward, hc.maxBearing, wc.ArcSize); Handles.DrawSolidArc(tf.position, tf.up, tf.forward, -hc.minBearing, wc.ArcSize); } else { Handles.DrawSolidArc(tf.position, tf.up, tf.forward, 360.0f, wc.ArcSize); } //Draw elevation arc Handles.color = new Color(0.5f, 0.5f, 1.0f, 0.1f); Handles.DrawSolidArc(tf.position, tf.right, tf.forward, -hc.maxAzimuth, wc.ArcSize); //Draw depression arc Handles.color = new Color(0.5f, 1.0f, 0.5f, 0.1f); Handles.DrawSolidArc(tf.position, tf.right, tf.forward, hc.minAzimuth, wc.ArcSize); } } } } }
public void SetEquipment_Armor_NoException() { // ARRANGE var armorScheme = new TestPropScheme { Tags = new[] { PropTags.Equipment.Armor }, Equip = new TestPropEquipSubScheme { SlotTypes = new[] { EquipmentSlotTypes.Body } } }; var slotSchemes = new[] { new PersonSlotSubScheme { Types = EquipmentSlotTypes.Body } }; var armorEquipment = new Equipment(armorScheme, Array.Empty <ITacticalActScheme>()); const int ARMOR_SLOT = 0; var carrier = new EquipmentModule(slotSchemes); // ACT Action act = () => { carrier[ARMOR_SLOT] = armorEquipment; }; // ASSERT act.Should().NotThrow <Exception>(); }
public JsonResult AddModule(int equipmentId, string name, string description, int?parentModuleId) { try { Equipment e = db.Equipments.Find(equipmentId); if (e != null) { EquipmentModule em = new EquipmentModule() { Name = name, Description = description, ParentModuleId = parentModuleId }; e.EquipmentModules.Add(em); db.SaveChanges(); return(Json(new { result = true }, JsonRequestBehavior.AllowGet)); } } catch (Exception) { } return(Json(new { result = false }, JsonRequestBehavior.AllowGet)); }
public void SetEquipment_ChangeEquipment_EventRaised() { // ARRANGE var scheme = new TestPropScheme { Equip = new TestPropEquipSubScheme { SlotTypes = new[] { EquipmentSlotTypes.Hand } } }; var slotSchemes = new[] { new PersonSlotSubScheme { Types = EquipmentSlotTypes.Hand } }; var tacticalActScheme = new TestTacticalActScheme(); var equipment = new Equipment(scheme, new[] { tacticalActScheme }); const int changedSlot = 0; var carrier = new EquipmentModule(slotSchemes); // ACT using var monitor = carrier.Monitor(); carrier[changedSlot] = equipment; // ASSERT monitor.Should().Raise(nameof(carrier.EquipmentChanged)); }
public JsonResult RemoveModule(int moduleId) { try { EquipmentModule em = db.EquipmentModules.Find(moduleId); if (em != null) { if (em.InstallationEquipmentModules.Count() == 0) { db.EquipmentModules.Remove(em); } else { em.ValidTo = DateTime.Now; } db.SaveChanges(); return(Json(new { result = true }, JsonRequestBehavior.AllowGet)); } } catch (Exception) { } return(Json(new { result = false }, JsonRequestBehavior.AllowGet)); }
public ShowEquipmentCommandHandler(EquipmentModule module) { this.module = module; }
public TakeoffCommandHandler(EquipmentModule module) { this.module = module; }
public IPerson Create(string personSchemeSid, IFraction fraction) { var personScheme = SchemeService.GetScheme <IPersonScheme>(personSchemeSid); var person = new HumanPerson(personScheme, fraction); var attributeModule = RollAndAddPersonAttributesToPerson(person); var movingModule = new MovingModule(attributeModule); person.AddModule(movingModule); var inventoryModule = new InventoryModule(); person.AddModule(inventoryModule); var equipmentModule = new EquipmentModule(personScheme.Slots); person.AddModule(equipmentModule); var effectsModule = new EffectsModule(); person.AddModule(effectsModule); var evolutionModule = new EvolutionModule(SchemeService); person.AddModule(evolutionModule); RollTraitPerks(evolutionModule); var survivalModule = new HumanSurvivalModule(personScheme, _survivalRandomSource, attributeModule, effectsModule, evolutionModule, equipmentModule) { PlayerEventLogService = PlayerEventLogService }; person.AddModule(survivalModule); RollStartEquipment(inventoryModule, person); var defaultActScheme = SchemeService.GetScheme <ITacticalActScheme>(person.Scheme.DefaultAct); var combatActModule = new CombatActModule( defaultActScheme, equipmentModule, effectsModule, evolutionModule); person.AddModule(combatActModule); var combatStatsModule = new CombatStatsModule(evolutionModule, equipmentModule); person.AddModule(combatStatsModule); var diseaseModule = new DiseaseModule(effectsModule); person.AddModule(diseaseModule); var fowModule = new FowData(); person.AddModule(fowModule); person.PlayerEventLogService = PlayerEventLogService; return(person); }
public void SetEquipment_PropCombinationInTwoSlots_ExpectedExceptionGeneration(string propSid1, string propSid2, bool expectException) { // ARRANGE for (var i = 0; i < 2; i++) { Equipment equipment1 = null; Equipment equipment2 = null; var scheme1 = GetSchemeBySid(propSid1); if (scheme1 != null) { equipment1 = new Equipment(scheme1, Array.Empty <ITacticalActScheme>()); } if (propSid1 == propSid2) { if (scheme1 != null) { equipment2 = new Equipment(scheme1, Array.Empty <ITacticalActScheme>()); } } else { var scheme2 = GetSchemeBySid(propSid2); if (scheme2 != null) { equipment2 = new Equipment(scheme2, Array.Empty <ITacticalActScheme>()); } } var slotSchemes = new[] { new PersonSlotSubScheme { Types = EquipmentSlotTypes.Hand }, new PersonSlotSubScheme { Types = EquipmentSlotTypes.Hand } }; var slotIndex1 = i == 0 ? 0 : 1; var slotIndex2 = i == 0 ? 1 : 0; var carrier = new EquipmentModule(slotSchemes); // ACT Action act = () => { carrier[slotIndex1] = equipment1; carrier[slotIndex2] = equipment2; }; // ASSERT if (expectException) { act.Should().Throw <Exception>(); } else { act.Should().NotThrow <Exception>(); } } }
public void SetEquipment_PistolAndShield2_NoException() { // ARRANGE var pistolScheme = new TestPropScheme { Tags = new[] { PropTags.Equipment.Weapon, PropTags.Equipment.Ranged }, Equip = new TestPropEquipSubScheme { SlotTypes = new[] { EquipmentSlotTypes.Hand } } }; var shieldScheme = new TestPropScheme { Tags = new[] { PropTags.Equipment.Shield }, Equip = new TestPropEquipSubScheme { SlotTypes = new[] { EquipmentSlotTypes.Hand } } }; var slotSchemes = new[] { new PersonSlotSubScheme { Types = EquipmentSlotTypes.Hand }, new PersonSlotSubScheme { Types = EquipmentSlotTypes.Hand } }; var tacticalActScheme = new TestTacticalActScheme { Stats = new TestTacticalActStatsSubScheme { Range = new Range <int>(1, 1) } }; var pistolEquipment1 = new Equipment(pistolScheme, new[] { tacticalActScheme }); var sheildEquipment2 = new Equipment(shieldScheme, new[] { tacticalActScheme }); // Смена слотов относительно предыдузего теста const int swordSlot1 = 1; const int swordSlot2 = 0; var carrier = new EquipmentModule(slotSchemes); // ACT Action act = () => { carrier[swordSlot1] = pistolEquipment1; carrier[swordSlot2] = sheildEquipment2; }; // ASSERT act.Should().NotThrow <Exception>(); }
public CompareEquipmentCommandHandler(EquipmentModule module) { this.module = module; }
public void SetEquipmentModule(EquipmentModule equipmentModule) { this.equipmentModule = equipmentModule; }
public void SetEquipment_SwordAndShield_NoException() { // ARRANGE var swordScheme = new TestPropScheme { Tags = new[] { PropTags.Equipment.Weapon }, Equip = new TestPropEquipSubScheme { SlotTypes = new[] { EquipmentSlotTypes.Hand } } }; var shieldScheme = new TestPropScheme { Tags = new[] { PropTags.Equipment.Shield }, Equip = new TestPropEquipSubScheme { SlotTypes = new[] { EquipmentSlotTypes.Hand } } }; var slotSchemes = new[] { new PersonSlotSubScheme { Types = EquipmentSlotTypes.Hand }, new PersonSlotSubScheme { Types = EquipmentSlotTypes.Hand } }; var tacticalActScheme = new TestTacticalActScheme { Stats = new TestTacticalActStatsSubScheme { Range = new Range <int>(1, 1) } }; var swordEquipment1 = new Equipment(swordScheme, new[] { tacticalActScheme }); var sheildEquipment2 = new Equipment(shieldScheme, new[] { tacticalActScheme }); const int swordSlot1 = 0; const int swordSlot2 = 1; var carrier = new EquipmentModule(slotSchemes); // ACT Action act = () => { carrier[swordSlot1] = swordEquipment1; carrier[swordSlot2] = sheildEquipment2; }; // ASSERT act.Should().NotThrow <Exception>(); }