コード例 #1
0
 public InventoryStateManager()
 {
     eventManager  = new InventoryEventManager();
     inventoryType = InventoryType.Items;
     itemMenu      = new ItemMenu(Vector2.Zero);
     crewMenu      = new CrewMenu(new Vector2(0, 22));
     equipmentMenu = new EquipmentMenu(new Vector2(0, 44));
     menuSize      = new Vector2(330, 142);
     LimitsEdgeGame.inventoryCamera.Position = (-LimitsEdgeGame.screenSize + menuSize) / 2f;
 }
コード例 #2
0
    private void Start()
    {
        //When we start the game turn everything off
        eventSys     = EventSystem.current;
        dataRetainer = DataRetainer.instance;
        inventoryMenu.SetActive(false);
        equipmentMenu.SetActive(false);
        statusMenu.SetActive(false);
        pauseGameMenu.SetActive(false);

        statusMenuScript    = StatusMenu.instance;
        equipmentMenuScript = GetComponent <EquipmentMenu>();

        dataRetainer.ExploringInit();
    }