public InventoryStateManager() { eventManager = new InventoryEventManager(); inventoryType = InventoryType.Items; itemMenu = new ItemMenu(Vector2.Zero); crewMenu = new CrewMenu(new Vector2(0, 22)); equipmentMenu = new EquipmentMenu(new Vector2(0, 44)); menuSize = new Vector2(330, 142); LimitsEdgeGame.inventoryCamera.Position = (-LimitsEdgeGame.screenSize + menuSize) / 2f; }
private void Start() { //When we start the game turn everything off eventSys = EventSystem.current; dataRetainer = DataRetainer.instance; inventoryMenu.SetActive(false); equipmentMenu.SetActive(false); statusMenu.SetActive(false); pauseGameMenu.SetActive(false); statusMenuScript = StatusMenu.instance; equipmentMenuScript = GetComponent <EquipmentMenu>(); dataRetainer.ExploringInit(); }