public void TEST_SetEnvironment(Environment.EnvironmentPreset e, bool blockChanges) { SetEnvironment(Environment.GetEnvironment(e)); if (blockChanges) { noEnvironmentChanges = true; } }
//loading constructor public RingSector(int i_ID, MapPoint i_centralPoint, Environment.EnvironmentPreset e_preset) { ID = i_ID; centralPoint = i_centralPoint; centralPoint.SetStability(1f); environment = Environment.GetEnvironment(e_preset); innerPointsIDs = new Dictionary <byte, int>(); destroyed = false; }
public RingSector(SunPoint sun_point, Environment.EnvironmentPreset environmentPresetType) { ID = lastFreeID; lastFreeID++; centralPoint = sun_point; centralPoint.SetStability(1f); environment = Environment.GetEnvironment(environmentPresetType); sun_point.SetStability(1f); innerPointsIDs = new Dictionary <byte, int>(); destroyed = false; }
private void Awake() { emaster = GameMaster.realMaster.environmentMaster; selectedPreset = Environment.EnvironmentPreset.Default; }