public void TEST_SetEnvironment(Environment.EnvironmentPreset e, bool blockChanges)
 {
     SetEnvironment(Environment.GetEnvironment(e));
     if (blockChanges)
     {
         noEnvironmentChanges = true;
     }
 }
Ejemplo n.º 2
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 //loading constructor
 public RingSector(int i_ID, MapPoint i_centralPoint, Environment.EnvironmentPreset e_preset)
 {
     ID           = i_ID;
     centralPoint = i_centralPoint;
     centralPoint.SetStability(1f);
     environment    = Environment.GetEnvironment(e_preset);
     innerPointsIDs = new Dictionary <byte, int>();
     destroyed      = false;
 }
Ejemplo n.º 3
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 public RingSector(SunPoint sun_point, Environment.EnvironmentPreset environmentPresetType)
 {
     ID = lastFreeID;
     lastFreeID++;
     centralPoint = sun_point;
     centralPoint.SetStability(1f);
     environment = Environment.GetEnvironment(environmentPresetType);
     sun_point.SetStability(1f);
     innerPointsIDs = new Dictionary <byte, int>();
     destroyed      = false;
 }
Ejemplo n.º 4
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 private void Awake()
 {
     emaster        = GameMaster.realMaster.environmentMaster;
     selectedPreset = Environment.EnvironmentPreset.Default;
 }