public void Update() { Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; if (Enum_CurrectState == Enum_StateScenes.Main) { Obj_StartUI[0].GetComponent <Canvas>().enabled = true; } else { this.OnStart.Invoke(); Obj_StartUI[0].GetComponent <Canvas>().enabled = false; } if (Enum_CurrectState == Enum_StateScenes.GameStart) { Application.LoadLevel("test"); } if (Enum_CurrectState == Enum_StateScenes.GameIntroduction) { Obj_Introduction[0].GetComponent <Canvas>().enabled = true; if (Input.GetKeyDown(KeyCode.Escape)) { Enum_CurrectState = Enum_StateScenes.Main; } } else { Obj_Introduction[0].GetComponent <Canvas>().enabled = false; } if (Enum_CurrectState == Enum_StateScenes.GameEnd) { Application.Quit(); } }
public void Fn_End() { Enum_CurrectState = Enum_StateScenes.GameEnd; }
public void Fn_Introduction() { Enum_CurrectState = Enum_StateScenes.GameIntroduction; }
public void Fn_Start() { Enum_CurrectState = Enum_StateScenes.GameStart; }