Example #1
0
    public void Update()
    {
        Cursor.visible   = false;
        Cursor.lockState = CursorLockMode.Locked;

        if (Enum_CurrectState == Enum_StateScenes.Main)
        {
            Obj_StartUI[0].GetComponent <Canvas>().enabled = true;
        }
        else
        {
            this.OnStart.Invoke();
            Obj_StartUI[0].GetComponent <Canvas>().enabled = false;
        }

        if (Enum_CurrectState == Enum_StateScenes.GameStart)
        {
            Application.LoadLevel("test");
        }

        if (Enum_CurrectState == Enum_StateScenes.GameIntroduction)
        {
            Obj_Introduction[0].GetComponent <Canvas>().enabled = true;

            if (Input.GetKeyDown(KeyCode.Escape))
            {
                Enum_CurrectState = Enum_StateScenes.Main;
            }
        }
        else
        {
            Obj_Introduction[0].GetComponent <Canvas>().enabled = false;
        }

        if (Enum_CurrectState == Enum_StateScenes.GameEnd)
        {
            Application.Quit();
        }
    }
Example #2
0
 public void Fn_End()
 {
     Enum_CurrectState = Enum_StateScenes.GameEnd;
 }
Example #3
0
 public void Fn_Introduction()
 {
     Enum_CurrectState = Enum_StateScenes.GameIntroduction;
 }
Example #4
0
 public void Fn_Start()
 {
     Enum_CurrectState = Enum_StateScenes.GameStart;
 }