public override void Initialize(ContentManager Content) { base.Initialize(Content); Array Directions = EnumTools.GetEnumValues(typeof(Direction)); EyeTextures = new Texture2D[Directions.Length]; foreach (Direction D in Directions) { if (D == Direction.Start) { if (((int)D) > 0) { EyeTextures[(int)D] = EyeTextures[((int)D) - 1]; } } else { EyeTextures[(int)D] = Content.Load <Texture2D>(Prefix + Path + "eyes" + D.ToString()); } } DeadFaceTexture = Content.Load <Texture2D>(Prefix + Path + "deadface"); }