public Attack(int damage, EnumData.AttackTypes attackType, EnumData.Projectiles projectiles) { isInitialised = true; this.damage = damage; this.attackType = attackType; this.projectiles = projectiles; }
public Attack(float damage, int attackingActorOwnerId, EnumData.AttackTypes attackType, EnumData.Projectiles projectiles) { isInitialised = true; this.damage = damage; this.attackType = attackType; this.projectiles = projectiles; this.attackingActorOwnerId = attackingActorOwnerId; }