public override void Serialize(IDataWriter writer) { writer.WriteShort(((short)(m_movements.Count))); int movementsIndex; for (movementsIndex = 0; (movementsIndex < m_movements.Count); movementsIndex = (movementsIndex + 1)) { EntityMovementInformations objectToSend = m_movements[movementsIndex]; objectToSend.Serialize(writer); } }
public override void Serialize(ICustomDataOutput writer) { Movement.Serialize(writer); }
public override void Serialize(IDataWriter writer) { m_movement.Serialize(writer); }