public override void Deserialize(IDataReader reader) { uint num = (uint)reader.ReadUShort(); for (int index = 0; (long)index < (long)num; ++index) { EntityMovementInformations movementInformations = new EntityMovementInformations(); movementInformations.Deserialize(reader); this.movements.Add(movementInformations); } }
public override void Deserialize(IDataReader reader) { var MovementsCount = reader.ReadShort(); Movements = new List <EntityMovementInformations>(); for (var i = 0; i < MovementsCount; i++) { var objectToAdd = new EntityMovementInformations(); objectToAdd.Deserialize(reader); Movements.Add(objectToAdd); } }
public override void Deserialize(ICustomDataInput reader) { var countMovements = reader.ReadShort(); Movements = new List <EntityMovementInformations>(); for (short i = 0; i < countMovements; i++) { EntityMovementInformations type = new EntityMovementInformations(); type.Deserialize(reader); Movements.Add(type); } }
public override void Deserialize(IDataReader reader) { int movementsCount = reader.ReadUShort(); int movementsIndex; m_movements = new System.Collections.Generic.List <EntityMovementInformations>(); for (movementsIndex = 0; (movementsIndex < movementsCount); movementsIndex = (movementsIndex + 1)) { EntityMovementInformations objectToAdd = new EntityMovementInformations(); objectToAdd.Deserialize(reader); m_movements.Add(objectToAdd); } }
public override void Deserialize(ICustomDataInput reader) { Movement = new EntityMovementInformations(); Movement.Deserialize(reader); }
public override void Deserialize(IDataReader reader) { Movement = new EntityMovementInformations(); Movement.Deserialize(reader); }