/// <summary> /// Spawns a dropped item into the world. /// </summary> public EntityItem spawnItem(ItemStack stack, Vector3 position, Quaternion rotation, Vector3 force) { EntityItem entityItem = (EntityItem)this.spawnEntity(EntityRegistry.item, position, rotation); entityItem.setStack(stack); entityItem.rBody.AddForce(force, ForceMode.Impulse); return(entityItem); }