コード例 #1
0
        /// <summary>
        /// Like set block, but makes a dropped item appear.  Note, this calls World.setBlock to actually set the block to air.
        /// DropChance is 0 1, with high values making drops more likely.
        /// </summary>
        public void breakBlock(BlockPos pos, ItemTool brokenWith, float dropChance = 1)
        {
            Block block = this.getBlock(pos);

            ItemStack[] dropList = block.getDrops(this, pos, this.getMeta(pos), brokenWith);
            float       f        = 0.5f;

            if (dropList != null)
            {
                for (int i = 0; i < dropList.Length; i++)
                {
                    if (dropChance != 1 || !(block is BlockTileEntity))
                    {
                        if (UnityEngine.Random.Range(0f, 1f) > dropChance)
                        {
                            continue;
                        }
                    }
                    Vector3 offset = new Vector3(UnityEngine.Random.Range(-f, f), UnityEngine.Random.Range(-f, f), UnityEngine.Random.Range(-f, f));
                    this.spawnItem(dropList[i], pos.toVector() + offset, EntityItem.randomRotation(), new Vector3(0, 0, 0));
                }
            }
            this.setBlock(pos, Block.air);
        }