void Update() { bool offInputOn = false; EntityComponent offEntity = offInput.component; if (offEntity != null) { offInputOn = offEntity.IsOn(); } bool onInputOn = false; EntityComponent onEntity = onInput.component; if (onEntity != null) { onInputOn = onEntity.IsOn(); } if (offInputOn && onInputOn) { if (!bothOn) { bothOn = true; value = !value; if (value) { AddActivators(onEntity.GetActivators()); } else { ClearActivators(); } } } else { bothOn = false; if (offInputOn) { value = false; ClearActivators(); } else if (onInputOn) { if (!value) { AddActivators(onEntity.GetActivators()); } value = true; } } }