public GameMessageSound(Entity.ObjectGuid guid, Sound soundId, float volume) : base(GameMessageOpcode.Sound, GameMessageGroup.Group0A) { Writer.WriteGuid(guid); Writer.Write((uint)soundId); Writer.Write(volume); }
public GameMessageEffect(Entity.ObjectGuid guid, Effect effectId, float scale = 1f) : base(GameMessageOpcode.PlayEffect, GameMessageGroup.Group0A) { Writer.WriteGuid(guid); Writer.Write((uint)effectId); Writer.Write(scale); // scale ? }
public GameMessageEffect(Entity.ObjectGuid guid, uint effectId) : base(GameMessageOpcode.PlayEffect, GameMessageGroup.Group0A) { Writer.WriteGuid(guid); Writer.Write(effectId); Writer.Write(1f); // scale ? }