Esempio n. 1
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 public GameMessageSound(Entity.ObjectGuid guid, Sound soundId, float volume)
     : base(GameMessageOpcode.Sound, GameMessageGroup.Group0A)
 {
     Writer.WriteGuid(guid);
     Writer.Write((uint)soundId);
     Writer.Write(volume);
 }
Esempio n. 2
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 public GameMessageEffect(Entity.ObjectGuid guid, Effect effectId, float scale = 1f)
     : base(GameMessageOpcode.PlayEffect, GameMessageGroup.Group0A)
 {
     Writer.WriteGuid(guid);
     Writer.Write((uint)effectId);
     Writer.Write(scale); // scale ?
 }
Esempio n. 3
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 public GameMessageEffect(Entity.ObjectGuid guid, uint effectId)
     : base(GameMessageOpcode.PlayEffect, GameMessageGroup.Group0A)
 {
     Writer.WriteGuid(guid);
     Writer.Write(effectId);
     Writer.Write(1f); // scale ?
 }