public void Init() { Debug.Log("set up in test"); dummy = new GameObject(); testObj = dummy.AddComponent <Enlarge>(); testObj.transform.localScale = Vector3.one; // (1.0, 1.0, 1.0) testObj.Start(); // set original scale to vector3.one }
private void OnDragEnter(object sender, DragEventArgs e) { Enlarge.Stop(); var viewItem = e.OriginalSource as Grid; if (viewItem == null) { return; } Storyboard.SetTarget(EnlargeX, viewItem); Storyboard.SetTarget(EnlargeY, viewItem); Enlarge.Begin(); e.AcceptedOperation = Windows.ApplicationModel.DataTransfer.DataPackageOperation.Link; }
private void OnDragItemsCompleted(ListViewBase sender, DragItemsCompletedEventArgs args) { Enlarge.Stop(); }
private void OnDragLeave(object sender, DragEventArgs e) { Enlarge.Stop(); }
// Use this for initialization void Start() { character = GetComponent <Enlarge>(); animator.speed = desiredSpeed; }
private void Start() { PlayerPrefab = player.GetComponent <Enlarge>(); }