Example #1
0
 public void Init()
 {
     Debug.Log("set up in test");
     dummy   = new GameObject();
     testObj = dummy.AddComponent <Enlarge>();
     testObj.transform.localScale = Vector3.one; // (1.0, 1.0, 1.0)
     testObj.Start();                            // set original scale to vector3.one
 }
Example #2
0
        private void OnDragEnter(object sender, DragEventArgs e)
        {
            Enlarge.Stop();
            var viewItem = e.OriginalSource as Grid;

            if (viewItem == null)
            {
                return;
            }

            Storyboard.SetTarget(EnlargeX, viewItem);
            Storyboard.SetTarget(EnlargeY, viewItem);
            Enlarge.Begin();
            e.AcceptedOperation = Windows.ApplicationModel.DataTransfer.DataPackageOperation.Link;
        }
Example #3
0
 private void OnDragItemsCompleted(ListViewBase sender, DragItemsCompletedEventArgs args)
 {
     Enlarge.Stop();
 }
Example #4
0
 private void OnDragLeave(object sender, DragEventArgs e)
 {
     Enlarge.Stop();
 }
 // Use this for initialization
 void Start()
 {
     character      = GetComponent <Enlarge>();
     animator.speed = desiredSpeed;
 }
Example #6
0
 private void Start()
 {
     PlayerPrefab = player.GetComponent <Enlarge>();
 }