// Update is called once per frame void Update() { foreach (GameObject block in deathBlocks) { blockScript = block.GetComponent<EngineDeathCubeController>(); if (blockScript.active == false && turnOn == true) { blockScript.active = true; } } }
private IEnumerator WaitLoop() { while (true) { turnOn = !turnOn; foreach (GameObject block in deathBlocks) { blockScript = block.GetComponent<EngineDeathCubeController>(); blockScript.active = false; } yield return new WaitForSeconds(waittime); } }