// Update is called once per frame
 void Update()
 {
     foreach (GameObject block in deathBlocks) {
         blockScript = block.GetComponent<EngineDeathCubeController>();
         if (blockScript.active == false && turnOn == true) {
             blockScript.active = true;
         }
     }
 }
 private IEnumerator WaitLoop()
 {
     while (true) {
         turnOn = !turnOn;
         foreach (GameObject block in deathBlocks) {
             blockScript = block.GetComponent<EngineDeathCubeController>();
             blockScript.active = false;
         }
         yield return new WaitForSeconds(waittime);
     }
 }