public void setText(Engine.Winner winner, List <int> sequence) { string seq = "wygrany ciąg: "; switch (winner) { case Engine.Winner.Player: winnerLabel.Text = "WYGRANA!"; break; case Engine.Winner.Computer: winnerLabel.Text = "PRZEGRANA"; break; case Engine.Winner.Tie: winnerLabel.Text = "REMIS"; break; case Engine.Winner.None: winnerLabel.Text = "IMPAS"; break; } if (sequence != null && sequence.Count > 0) { foreach (int i in sequence) { seq = seq + " " + i.ToString(); } sequenceLabel.Text = seq; } else { sequenceLabel.Text = String.Empty; } }
public static void GameOver(Engine.Winner winner, List <int> sequence = null) { gameControl.Enabled = false; gameControl.Visible = false; gameOverControl.setText(winner, sequence); gameOverControl.Enabled = true; gameOverControl.Visible = true; }
private void colourNumber(Button chosenButton) { if (chosenButton != firstNumberButton && chosenButton != secondNumberButton) { return; } Color firstColor = Color.Empty; Color secondColor = Color.Empty; int number1 = 0, number2 = 0; List <int> sequence = new List <int>(); if (GameState.Instance.currentMove == GameState.Movement.PlayerColouring) { firstColor = GameState.Instance.playerColor; secondColor = GameState.Instance.computerColor; } else if (GameState.Instance.currentMove == GameState.Movement.ComputerColouring) { firstColor = GameState.Instance.computerColor; secondColor = GameState.Instance.playerColor; } if (chosenButton == firstNumberButton) { firstNumberButton.BackColor = firstColor; secondNumberButton.BackColor = secondColor; number1 = int.Parse(firstNumberButton.Text); number2 = int.Parse(secondNumberButton.Text); } else if (chosenButton == secondNumberButton) { secondNumberButton.BackColor = firstColor; firstNumberButton.BackColor = secondColor; number1 = int.Parse(secondNumberButton.Text); number2 = int.Parse(firstNumberButton.Text); } if (GameState.Instance.currentMove == GameState.Movement.PlayerColouring) { GameState.Instance.currentMove = GameState.Movement.PlayersChoice; AddNumbers(number1, number2); } else if (GameState.Instance.currentMove == GameState.Movement.ComputerColouring) { GameState.Instance.currentMove = GameState.Movement.ComputersChoice; AddNumbers(number2, number1); } firstNumberButton.Enabled = false; secondNumberButton.Enabled = false; updateNumbersLabels(); Engine.Winner winner = Engine.CheckWinner(out sequence); if (winner != Engine.Winner.None) { Form1.GameOver(winner, sequence); GameState.Instance.gameOver = true; return; } nextRound(); }