public ESoulTwister_RangeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_RangeAttack stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData) { this.enermy = enermy; }
public ESoulTwister_TeleportInState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportInState stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }
public ESoulTwister_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }