public ESoulTwister_RangeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, Transform attackPosition, D_RangeAttack stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, attackPosition, stateData)
 {
     this.enermy = enermy;
 }
 public ESoulTwister_TeleportInState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportInState stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Exemple #3
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 public ESoulTwister_PlayerDetectedState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_PlayerDected stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }