// Update is called once per frame void Update() { if (Input.GetMouseButton(0)) { if (!fire) { energyController.AddConsumption(0.2f); fire = true; audioSource.clip = audioClipIdle; audioSource.Play(); } animator.SetBool("Fire", true); } else { if (fire) { energyController.RemoveConsumption(0.2f); fire = false; audioSource.clip = audioClipFire; audioSource.Play(); } animator.SetBool("Fire", false); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.T)) { turned = !turned; if (turned) { energyController.AddConsumption(0.2f); } else { energyController.RemoveConsumption(0.2f); } light.SetActive(turned); } }
// Update is called once per frame void FixedUpdate() { Vector3 move = new Vector3(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"), 0); if (move.x > 0) { if (move.y > 0) { legs.transform.eulerAngles = new Vector3(0, 0, 135); } else if (move.y < 0) { legs.transform.eulerAngles = new Vector3(0, 0, 45); } else { legs.transform.eulerAngles = new Vector3(0, 0, 90); } } else if (move.x < 0) { if (move.y > 0) { legs.transform.eulerAngles = new Vector3(0, 0, 225); } else if (move.y < 0) { legs.transform.eulerAngles = new Vector3(0, 0, 315); } else { legs.transform.eulerAngles = new Vector3(0, 0, 270); } } else { if (move.y > 0) { legs.transform.eulerAngles = new Vector3(0, 0, 180); } else { legs.transform.eulerAngles = new Vector3(0, 0, 0); } } if (move.x != 0 || move.y != 0) { if (!walk) { walk = true; } animator.SetBool("Walk", true); animatorLegs.SetBool("Walk", true); } else { if (walk) { walk = false; } animatorLegs.SetBool("Walk", false); animator.SetBool("Walk", false); } if (Input.GetKey(KeyCode.LeftShift) && (move.x != 0 || move.y != 0)) { if (!running) { energyController.AddConsumption(0.2f); animator.speed = 3; animatorLegs.speed = 3; } running = true; } else { if (running) { animator.speed = 2; animatorLegs.speed = 2; energyController.RemoveConsumption(0.2f); } running = false; } if (!running) { transform.position += move * speed * Time.deltaTime; } else { transform.position += move * runSpeed * Time.deltaTime; } if (walk || running) { audioSource.mute = false; if (!audioSource.isPlaying || (!running && audioSource.clip == runningClip) || (running && audioSource.clip != runningClip)) { if (!running) { audioSource.clip = listIfClips[r.Next(listIfClips.Count)]; } else { audioSource.clip = runningClip; } audioSource.Play(); } } else if (audioSource.isPlaying) { audioSource.mute = true; } //Vector3 v3 = Camera.main.ScreenToWorldPoint(Input.mousePosition); //float x0 = transform.position.x; //float y0 = transform.position.y; //float x1 = v3.x; //float y1 = v3.y; //float dist = Mathf.Sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0)); //float angle = Mathf.Abs(Mathf.Atan((y1 - y0) / (x1 - x0)) * (180 / Mathf.PI)); //if (x1 > x0) //{ // if (y1 > y0) // realAngle = angle; // else realAngle = 360 - angle; //} //else //{ // if (y1 > y0) // realAngle = 180 - angle; // else // realAngle = 180 + angle; //} //transform.eulerAngles = new Vector3(0, 0, realAngle + 90); }