public void TriggerActivate(GameObject trg) { BasicAgent agent = trg.GetComponent <BasicAgent> (); Debug.Log("Agent >" + agent); if (agent != null) { // We only do it if they aren't at full health/energy if (isEnergyPotion) { EnergyController ctrl = agent.GetComponentInChildren <EnergyController> (); Debug.Log("Energycontroller >" + ctrl); if (ctrl != null) { if (ctrl.currentEnergy < ctrl.minMaxEnergy.y) { IncreaseStat(agent); } } } else { if (agent.currentHealth < agent.healthMinMax.y) { IncreaseStat(agent); } } } }
protected override void Start() { base.Start(); // Inicia os componenetes anim = GetComponent <Animator>(); coll = GetComponent <BoxCollider2D>(); healthController = GetComponent <HealthController>(); energyController = GetComponent <EnergyController>(); sword = transform.FindChild("Sword"); energyBallSpawner = transform.FindChild("EnergyBallSpawner"); areaAttack = transform.FindChild("AreaAttack").gameObject; shield = transform.FindChild("Shield").gameObject; //clipAttack = (AnimationClip)AssetDatabase.LoadAssetAtPath("Assets/Animations/Player/PlayerAttack.anim", typeof(AnimationClip)); healthController.OnTakeDamage += (amount) => { StopCoroutine("Dodge"); IsLocked = false; }; healthController.OnEnterInvulnerableMode += () => { Blink(0.15f, healthController.invulnerableTime); Knockback(7, new Vector2(-lookDirection.x, 1)); anim.SetTrigger("getHit"); }; healthController.OnReachZeroHealth += () => { StartCoroutine("RestartScene"); }; }
private void Awake() { weapon = GetComponent <WeaponController>(); energy = GetComponent <EnergyController>(); playerWalk = GetComponent <PlayerWalk>(); sounds = GetComponent <Sounds>(); }
public void Init(LevelController _levelController, EnergyController _energyController) { energyController = _energyController; levelController = _levelController; restartButton.onClick.AddListener(Restart); backToMenuButton.onClick.AddListener(BackToLevelSelect); }
void OnGachaInputLoaded() { // npnf feature; Playing gacha User.CurrentProfile.Gacha.Play(gacha.Id, input.Id, (List <string> entitlementIds, NPNFError error) => { LoadingSpinner.Instance.DisableLoadingSpinner(); isSpinning = false; if (entitlementIds != null) { InventoryController inventoryCtrler = (InventoryController)AppController.Instance.GetController(Controller.INVENTORY); // Setup to be guarantee only one entitlement is added in one play int count = inventoryCtrler.GetCount(entitlementIds); //notify inventory of new entitlements inventoryCtrler.OnNewInventory(entitlementIds); // If there are same asset exist,it is a dup. Credit user an amount of currency if (count > 0) { CurrencyController currencyCtrler = (CurrencyController)AppController.Instance.GetController(Controller.CURRENCY); currencyCtrler.Credit(10); } //gacha uses 1 energy, update energy EnergyController energyCtrler = (EnergyController)AppController.Instance.GetController(Controller.ENERGY); energyCtrler.needsSync = true; } else { Debug.LogWarning("Play Gacha Failed: " + error); AppController.Instance.IsNetworkError(error); } }); }
void Update() { GameObject obj = GameObject.Find("MainDialog"); MainDialog dialog = obj.GetComponent <MainDialog>(); EnergyController energyCtrler = (EnergyController)AppController.Instance.GetController(Controller.ENERGY); GameController gameCtrler = (GameController)AppController.Instance.GetController(Controller.GAME); GachaController gachaCtrler = (GachaController)AppController.Instance.GetController(Controller.GACHA); if (!dialog.isShowingDialog && !gachaCtrler.isSpinning && energyCtrler.currentEnergy > 0 && canMove && !gameCtrler.gameEnded) { Vector3 pos = transform.position; pos.z = 0; transform.position = pos; float timeRatio = (gameCtrler.startTime - gameCtrler.currentTime) / gameCtrler.startTime; _speed = minSpeed + ((maxSpeed - minSpeed) * timeRatio); float _horizontalInput = Input.GetAxisRaw("Horizontal"); float _verticalInput = Input.GetAxisRaw("Vertical"); if (_verticalInput != 0f) { _animator.SetFloat("HorizontalInput", 0f); } else { _animator.SetFloat("HorizontalInput", _horizontalInput); } _animator.SetFloat("VerticalInput", _verticalInput); _charController.Move(new Vector3(_horizontalInput * _speed * Time.deltaTime, _verticalInput * _speed * Time.deltaTime, 0.0f)); } else { _animator.SetFloat("HorizontalInput", 0); _animator.SetFloat("VerticalInput", 0); } }
// Use this for initialization void Start() { GameObject gameSystem = GameObject.FindGameObjectWithTag("GameSystem"); energyController = gameSystem.GetComponent <EnergyController>(); _audioSource = (AudioSource)this.GetComponent <AudioSource>(); }
// Use this for initialization void Start() { MEC = MRacer.GetComponent <EnergyController>(); MHM = MRacer.GetComponent <HoverMotor>(); shildLevelMax = 600; shildLevel = shildLevelMax; timeBoosterValue = Time.deltaTime; impact = false; shildsDown = false; }
public void Init(ObjectSpritesDatabase _objectSpritesDatabase, TimeController _timeController, EnergyController _energyController, HintsController _hintsController) { timeController = _timeController; objectSpritesDatabase = _objectSpritesDatabase; energyController = _energyController; hintsController = _hintsController; timeController.onTimeOver += Defeat; timeController.onTimeUpdate += TimeUpdate; }
private void Start() { audioSource = GetComponent <AudioSource>(); energy = GameObject.Find("Energy"); energyController = energy.GetComponent <EnergyController>(); audioSource.clip = audioClipFire; audioSource.Play(); // animator = GetComponent<Animator>(); }
protected override void Regenerate(Transform player) { EnergyController energy = player.GetComponent <EnergyController>(); if (energy != null) { energy.Add(regenarationValue); Destroy(this.gameObject); } }
// Use this for initialization void Start() { rb2d = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); Time.fixedDeltaTime = 0.01f; energy = GameObject.Find("Energy"); energyController = energy.GetComponent <EnergyController>(); audioSource = GetComponent <AudioSource>(); r = new System.Random(); }
private void Awake() { energy = player.GetComponent <EnergyController>(); playerInput = player.GetComponent <InputController>(); playerBody = player.GetComponent <Rigidbody2D>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); sprite = GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { MEC = MRacer.GetComponent <EnergyController>(); MSC = MRacer.GetComponent <ShildController>(); MHM = MRacer.GetComponent <HoverMotor>(); boost.Pause(); boostPlayed = false; accPlayed = false; airbreakPlayed = false; shildPlayed = false; }
public void Init(LevelSettingsDatabase _levelSettingsDatabase, LevelManager _levelManager, LevelController _levelController, ObjectSpritesDatabase _objectSpritesDatabase, EnergyController _energyController, HintsController _hintsController) { uiLevelSelectView.Init(_levelSettingsDatabase, _levelManager, _energyController); uiLevelSelectView.Show(); uiLevelWindowView.Init(_levelController, _objectSpritesDatabase, _energyController, _hintsController, uiLevelSelectView); }
private void Awake() { controller = GetComponent <CharacterController2D>(); weapon = GetComponent <WeaponController>(); energy = GetComponent <EnergyController>(); anim = GetComponent <Animator>(); audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); crosshairBody = crosshair.GetComponent <Rigidbody2D>(); }
protected void Start() { resource = GetComponent <EnergyController>(); input = GetComponentInChildren <InputManagerBase>(); animator = GetComponent <Animator>(); movement = GetComponent <PlayerMovement>(); body = GetComponent <Rigidbody2D>(); indicators = GetComponentInChildren <CharacterUiIndicator>(); //InitDagger(); }
public void Init(string _levelName, int _energyCost, LevelManager _levelManager, int _levelID, EnergyController _energyController) { levelID = _levelID; energyCost = _energyCost; LevelNameText.text = _levelName + " (" + _energyCost + " energy)"; LevelSelectButton.onClick.AddListener(() => _levelManager.SelectLevel(levelID)); LevelSelectButton.onClick.AddListener(BuyLevel); energyController = _energyController; energyController.OnEnergyUpdate += CheckEnergyCost; CheckEnergyCost(0); }
IEnumerator SpawnEnergy() { while (true) { if (nearbyLinks.Count > 0) { EnergyController energy = Instantiate(energyPrefab, transform.position, Quaternion.identity).GetComponent <EnergyController>(); energy.target = nearbyLinks[Random.Range(0, nearbyLinks.Count)]; } yield return(new WaitForSeconds(interval)); } }
// Start is called before the first frame update private void Start() { cam = GetComponentInChildren <Camera>(); rb = GetComponent <Rigidbody>(); tr = transform; col = GetComponent <CapsuleCollider>(); Cursor.visible = false; Cursor.lockState = CursorLockMode.Locked; jumped = false; jumpedWhileSprinting = false; energyController = EnergyController.instance; }
// Use this for initialization void Start() { socketEquipment = GetComponent<SocketEquipment>(); botControl = GetComponent<FSMBotController>(); //player = GameObject.FindWithTag("Player"); player = botControl.playerTransform; thisBody = GetComponent<Rigidbody>(); energyControl = GetComponent<EnergyController>(); flipperCooldownTimers = new float[Enum.GetNames(typeof(SocketLocation)).Length]; hammerCooldownTimers = new float[Enum.GetNames(typeof(SocketLocation)).Length]; SawHoldTimers = new float[Enum.GetNames(typeof(SocketLocation)).Length]; }
public void Init(LevelController _levelController, ObjectSpritesDatabase _objectSpritesDatabase, EnergyController _energyController, HintsController _hintsController, UILevelSelectView _uiLevelSelectView) { levelController = _levelController; objectSpritesDatabase = _objectSpritesDatabase; energyController = _energyController; hintsController = _hintsController; uiLevelSelectView = _uiLevelSelectView; uiPauseView.Init(levelController); uiDefeatView.Init(levelController, energyController); uiVictoryView.Init(levelController, energyController); hintButton.onClick.AddListener(levelController.UseHint); SubscribeEvents(); }
private void Awake() { walkController = player.GetComponent <PlayerWalk>(); dashController = player.GetComponent <PlayerDash>(); jumpController = player.GetComponent <PlayerJump>(); fireController = player.GetComponent <PlayerFire>(); thisTransform = gameObject.GetComponent <Transform>(); energy = player.GetComponent <EnergyController>(); playerBody = player.GetComponent <Rigidbody2D>(); sprite = GetComponent <SpriteRenderer>(); sounds = GetComponent <Sounds>(); }
// Use this for initialization void Start() { if (ElfStatus.checkPointPosition != Vector3.zero) { gameObject.transform.position = ElfStatus.checkPointPosition; } rgdb = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); energyController = GetComponent <EnergyController>(); energyController.FillEnergyCompletely(); gravityScale = rgdb.gravityScale; //ClimbingVelocityY = CLIMB_VELOCITY_Y; }
void Start() { if (gameDatabase == null) { gameDatabase = FindObjectOfType <GameDatabase>(); } saveLoadManager = new SaveLoadManager(); timeController.Init(levelController); energyController = new EnergyController(saveLoadManager); hintsController = new HintsController(saveLoadManager); levelController.Init(gameDatabase.ObjectSpritesDatabase, timeController, energyController, hintsController); levelManager = new LevelManager(gameDatabase.LevelSettingsDatabase, levelController); uiController.Init(gameDatabase.LevelSettingsDatabase, levelManager, levelController, gameDatabase.ObjectSpritesDatabase, energyController, hintsController); }
void touchEnergy(GameObject theCollision) { Debug.Log(theCollision.name); if (theCollision.name == "Energy") { EnergyController en = theCollision.GetComponent <EnergyController>(); if (en.tutorial) { GetComponent <TutorialView>().show(en.tutDirection, en.tutorialMessage); tutWait = true; transform.FindChild("particle").GetComponent <ParticleSystem>().Pause(); lastSwipeTime = -50; } GetComponent <TapAndSlash>().InterruptMouseDown(); } }
public void Init(LevelSettingsDatabase _levelSettingsDatabase, LevelManager _levelManager, EnergyController _energyController) { levelManager = _levelManager; energyController = _energyController; for (int i = 0; i < _levelSettingsDatabase.LevelSettings.Count; i++) { ObjectPool.GetObjectFromPool <UILevelSelectButton>(UILevelMenuPrefab, LevelMenuParent) .Init(_levelSettingsDatabase.LevelSettings[i].LevelName, _levelSettingsDatabase.LevelSettings[i].EnergyCost, _levelManager, i, energyController); } levelManager.OnLevelSelect += HideThis; energyController.OnEnergyUpdate += UpdateEnergyText; UpdateEnergyText(energyController.EnergyValue); energyButton.onClick.AddListener(AddEnergy); }
void OnTriggerEnter(Collider other) { GameObject obj = GameObject.Find("MainDialog"); MainDialog mainDialog = obj.GetComponent <MainDialog>(); if (!entered && other.gameObject.name == "Player") { if (assetName != "Woo" && talkCount > 2) { mainDialog.ShowDialog("Half day!", null, null); return; } GameController gameCtrler = (GameController)AppController.Instance.GetController(Controller.GAME); //check if user has won if (assetName == "Woo" && gameCtrler.hasPitch) { gameCtrler.EndGame(true); return; } EnergyController energyCtrler = (EnergyController)AppController.Instance.GetController(Controller.ENERGY); string sku = (assetName == "Henry") ? "expensive fight" : "fight"; GachaInput price = GachaInput.GetCachedBySku(sku); if (energyCtrler.currentEnergy >= price.Price.Amount) { int i = Random.Range(0, dialogs.Length); string dialog = dialogs [i]; _animator.SetFloat("HorizontalInput", other.gameObject.transform.position.x - transform.position.x); _animator.SetFloat("VerticalInput", other.gameObject.transform.position.y - transform.position.y); mainDialog.ShowDialog(dialog, asset); talkCount++; StartCoroutine(CancelAnimation()); } else { mainDialog.ShowDialog("Go away...", null, null); } } }
// Update is called once per frame void Update() { Screen.showCursor = false; bool hadTouched = !inAir; if (dying) { deathTimer+=Time.deltaTime; if(deathTimer>0.5) { ScreenTransitioner.Instance.TransitionTo( Application.loadedLevelName ); } } else { ArrayList en = GameObject.Find( "LevelController" ).GetComponent<LevelController>().energies; for( int i = 0; i < en.Count; i++ ) { EnergyController energ = ((GameObject)en[i]).GetComponent<EnergyController>(); if( energ.gameObject.activeSelf ) { float dist = (transform.position - energ.transform.position).sqrMagnitude; if( dist > energ.lastDistance && dist < 0.5 ) { lastEnergyTime = Time.time; lastEnergy = energ; vSpeedLastTouch = vSpeed; hSpeedLastTouch = hSpeed; energ.touched = true; touchEnergy( ((GameObject)en[i]) ); } energ.lastDistance = dist; } } aboveFan = false; belowFan = false; ArrayList fans = GameObject.Find( "LevelController" ).GetComponent<LevelController>().fans; for( int i = 0; i < fans.Count; i++ ) { if (transform.position.x > ((GameObject)fans[i]).transform.position.x-2) { if (transform.position.x < ((GameObject)fans[i]).transform.position.x+2) { if (transform.position.y >= ((GameObject)fans[i]).transform.position.y) { aboveFan = true; } else { belowFan = true; } } } } if( lastEnergy != null && ( (tutWait && Time.time > lastEnergyTime + 1.5f ) || ( !tutWait && Time.time - lastEnergyTime < mercyTime ) ) && Time.time - lastSwipeTime < mercyTime*2 ) { tutWait = false; GetComponent<TutorialView>().unshow(); lastEnergyTime = -50; lastSwipeTime = -50; timeInTween = 0; actualPosition = lastEnergy.transform.position; hSpeed = hSpeedLastTouch; vSpeed = vSpeedLastTouch; transform.FindChild("particle").GetComponent<ParticleSystem>().Play(); GameObject.Find( "Mageshiro" ).GetComponent<Animator>().Play( "ThrustMagic", -1, 0 ); GameObject.Find( "Mageshiro" ).GetComponent<Animator>().speed = 1; switch( lastSwipe.direction ) { case Direction.UP: PlayerSoundScript.Instance.playJump(); shock.DisplayShockwave( new Vector3( 0, -1, 0 ), 0.2f ); if (aboveFan && belowFan) { vSpeed = 10; } else if (aboveFan) { vSpeed = 15; } else if (belowFan) { vSpeed = 6; } else { vSpeed = 10; } inAir = true; break; case Direction.DOWN: if( airTime > 0.5) { if (!inAir) { PlayerSoundScript.Instance.playSuperJump(); shock.DisplayShockwave( new Vector3( 1, 12, 0 ), 1 ); if (aboveFan && belowFan) { vSpeed = 14; } else if (aboveFan) { vSpeed = 20; } else if (belowFan) { vSpeed = 10; } else { vSpeed = 14; } hSpeed = 1; } else { PlayerSoundScript.Instance.playDive(); shock.DisplayShockwave( new Vector3( 1, -10, 0 ), 1 ); if (aboveFan && belowFan || inAir) { vSpeed = -15; } else if (aboveFan) { vSpeed = -10; } else if (belowFan) { vSpeed = -20; } else { vSpeed = -15; } hSpeed = 1; } } else { PlayerSoundScript.Instance.playSuperJump(); shock.DisplayShockwave( new Vector3( 1, 12, 0 ), 1 ); if (aboveFan) { vSpeed = 20; } else if (belowFan) { vSpeed = 10; } else { vSpeed = 14; } hSpeed = 1; inAir = true; airTime = 20; hSpeed = 0.25f; } break; case Direction.LEFT: PlayerSoundScript.Instance.playStop(); shock.DisplayShockwave( new Vector3( 1, 0, 0 ), 0.2f ); hSpeed = 0; break; case Direction.RIGHT: PlayerSoundScript.Instance.playDash(); shock.DisplayShockwave( new Vector3( 1, 0, 0 ), 0.8f ); hSpeed = 3; if (aboveFan) { vSpeed = 2; } else if (belowFan) { vSpeed = -2; } else { vSpeed = 0; } break; } lastEnergy.gameObject.SetActive( false ); } if( !tutWait ) { airTime+=Time.deltaTime; off = new Vector3( hSpeedComponent*Time.deltaTime*hSpeed, vSpeed*Time.deltaTime, 0 ); transform.position = transform.position + off; actualPosition += off; if( !inAir ) GameObject.Find( "Mageshiro" ).GetComponent<Animator>().speed = hSpeed; if( timeInTween < compensateTweenTime ) { transform.position = transform.position + (actualPosition-transform.position) * timeInTween/compensateTweenTime; timeInTween += Time.deltaTime; } if( inAir && hSpeed < 2.5 ) { vSpeed -= 9*Time.deltaTime; } else { if( hSpeed < 1 ) hSpeed += Mathf.Min( 1 - hSpeed, 0.7f*Time.deltaTime ); } if( hSpeed > 1 ) hSpeed -= Mathf.Min( hSpeed - 1, 1.8f*Time.deltaTime ); if (transform.position.y < -10 ) { Application.LoadLevel( Application.loadedLevel ); } } else { GameObject.Find( "Mageshiro" ).GetComponent<Animator>().speed = 0; } if (!tutWait) { inAir = true; } } }
protected void Start() { resource = GetComponentInParent <EnergyController>(); audio = GetComponent <AudioSource>(); }
private void Start() { _energy = FindObjectOfType <EnergyController>(); }
// Update is called once per frame void Update() { Screen.showCursor = false; bool hadTouched = !inAir; if (dying) { deathTimer += Time.deltaTime; if (deathTimer > 0.5) { ScreenTransitioner.Instance.TransitionTo(Application.loadedLevelName); } } else { ArrayList en = GameObject.Find("LevelController").GetComponent <LevelController>().energies; for (int i = 0; i < en.Count; i++) { EnergyController energ = ((GameObject)en[i]).GetComponent <EnergyController>(); if (energ.gameObject.activeSelf) { float dist = (transform.position - energ.transform.position).sqrMagnitude; if (dist > energ.lastDistance && dist < 0.5) { lastEnergyTime = Time.time; lastEnergy = energ; vSpeedLastTouch = vSpeed; hSpeedLastTouch = hSpeed; energ.touched = true; touchEnergy(((GameObject)en[i])); } energ.lastDistance = dist; } } aboveFan = false; belowFan = false; ArrayList fans = GameObject.Find("LevelController").GetComponent <LevelController>().fans; for (int i = 0; i < fans.Count; i++) { if (transform.position.x > ((GameObject)fans[i]).transform.position.x - 2) { if (transform.position.x < ((GameObject)fans[i]).transform.position.x + 2) { if (transform.position.y >= ((GameObject)fans[i]).transform.position.y) { aboveFan = true; } else { belowFan = true; } } } } if (lastEnergy != null && ((tutWait && Time.time > lastEnergyTime + 1.5f) || (!tutWait && Time.time - lastEnergyTime < mercyTime)) && Time.time - lastSwipeTime < mercyTime * 2) { tutWait = false; GetComponent <TutorialView>().unshow(); lastEnergyTime = -50; lastSwipeTime = -50; timeInTween = 0; actualPosition = lastEnergy.transform.position; hSpeed = hSpeedLastTouch; vSpeed = vSpeedLastTouch; transform.FindChild("particle").GetComponent <ParticleSystem>().Play(); GameObject.Find("Mageshiro").GetComponent <Animator>().Play("ThrustMagic", -1, 0); GameObject.Find("Mageshiro").GetComponent <Animator>().speed = 1; switch (lastSwipe.direction) { case Direction.UP: PlayerSoundScript.Instance.playJump(); shock.DisplayShockwave(new Vector3(0, -1, 0), 0.2f); if (aboveFan && belowFan) { vSpeed = 10; } else if (aboveFan) { vSpeed = 15; } else if (belowFan) { vSpeed = 6; } else { vSpeed = 10; } inAir = true; break; case Direction.DOWN: if (airTime > 0.5) { if (!inAir) { PlayerSoundScript.Instance.playSuperJump(); shock.DisplayShockwave(new Vector3(1, 12, 0), 1); if (aboveFan && belowFan) { vSpeed = 14; } else if (aboveFan) { vSpeed = 20; } else if (belowFan) { vSpeed = 10; } else { vSpeed = 14; } hSpeed = 1; } else { PlayerSoundScript.Instance.playDive(); shock.DisplayShockwave(new Vector3(1, -10, 0), 1); if (aboveFan && belowFan || inAir) { vSpeed = -15; } else if (aboveFan) { vSpeed = -10; } else if (belowFan) { vSpeed = -20; } else { vSpeed = -15; } hSpeed = 1; } } else { PlayerSoundScript.Instance.playSuperJump(); shock.DisplayShockwave(new Vector3(1, 12, 0), 1); if (aboveFan) { vSpeed = 20; } else if (belowFan) { vSpeed = 10; } else { vSpeed = 14; } hSpeed = 1; inAir = true; airTime = 20; hSpeed = 0.25f; } break; case Direction.LEFT: PlayerSoundScript.Instance.playStop(); shock.DisplayShockwave(new Vector3(1, 0, 0), 0.2f); hSpeed = 0; break; case Direction.RIGHT: PlayerSoundScript.Instance.playDash(); shock.DisplayShockwave(new Vector3(1, 0, 0), 0.8f); hSpeed = 3; if (aboveFan) { vSpeed = 2; } else if (belowFan) { vSpeed = -2; } else { vSpeed = 0; } break; } lastEnergy.gameObject.SetActive(false); } if (!tutWait) { airTime += Time.deltaTime; off = new Vector3(hSpeedComponent * Time.deltaTime * hSpeed, vSpeed * Time.deltaTime, 0); transform.position = transform.position + off; actualPosition += off; if (!inAir) { GameObject.Find("Mageshiro").GetComponent <Animator>().speed = hSpeed; } if (timeInTween < compensateTweenTime) { transform.position = transform.position + (actualPosition - transform.position) * timeInTween / compensateTweenTime; timeInTween += Time.deltaTime; } if (inAir && hSpeed < 2.5) { vSpeed -= 9 * Time.deltaTime; } else { if (hSpeed < 1) { hSpeed += Mathf.Min(1 - hSpeed, 0.7f * Time.deltaTime); } } if (hSpeed > 1) { hSpeed -= Mathf.Min(hSpeed - 1, 1.8f * Time.deltaTime); } if (transform.position.y < -10) { Application.LoadLevel(Application.loadedLevel); } } else { GameObject.Find("Mageshiro").GetComponent <Animator>().speed = 0; } if (!tutWait) { inAir = true; } } }