コード例 #1
0
 private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.CompareTag("Enemy"))
     {
         enemyInRange.Remove(other.gameObject);
         Enemy_Delete del = other.gameObject.GetComponent <Enemy_Delete>();
         del.enemydelete -= OnEnemyDestroy;
     }
 }
コード例 #2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Enemy"))
     {
         enemyInRange.Add(other.gameObject);
         Enemy_Delete del = other.gameObject.GetComponent <Enemy_Delete>();
         del.enemydelete += OnEnemyDestroy;
         attttttt         = true;
     }
 }