private void OnTriggerExit(Collider other) { if (other.gameObject.CompareTag("Enemy")) { enemyInRange.Remove(other.gameObject); Enemy_Delete del = other.gameObject.GetComponent <Enemy_Delete>(); del.enemydelete -= OnEnemyDestroy; } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Enemy")) { enemyInRange.Add(other.gameObject); Enemy_Delete del = other.gameObject.GetComponent <Enemy_Delete>(); del.enemydelete += OnEnemyDestroy; attttttt = true; } }