// Use this for initialization void Start() { playerLocation = FindObjectOfType <PlayerMovementBehaviour>().transform; rb = GetComponent <Rigidbody>(); //startPos = transform.position; wb = GetComponent <EnemyWeaponBehaviour>(); }
// Use this for initialization void Start () { playerLocation = FindObjectOfType<PlayerMovementBehaviour>().transform; rb = GetComponent<Rigidbody>(); //startPos = transform.position; wb = GetComponent<EnemyWeaponBehaviour>(); }