public void ShowEnemyUI(EnemyUIData enemyUIData) { if (OnEnemyCombatChange != null) { OnEnemyCombatChange(enemyUIData); } }
public void showHideEnemyUI(EnemyUIData eUIData) { if (eUIData.enemyID == enemyID) { HealthUIData newHealthData; newHealthData.health = eUIData.eHealth; newHealthData.playerID = eUIData.enemyID; newHealthData.maxHealth = eUIData.eMaxHealth; enemyUI.SetActive(eUIData.showUI); EventSystem.Instance.HealthChanged(newHealthData); } }